Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
---|---|
date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | 4160ba33b597 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to an ESD network stream mixing buffer */ #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <esd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_esdaudio.h" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; static void *esd_handle = NULL; static int (*SDL_NAME(esd_open_sound)) (const char *host); static int (*SDL_NAME(esd_close)) (int esd); static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, const char *host, const char *name); #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } const esd_functions[] = { SDL_ESD_SYM(esd_open_sound), SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream), }; #undef SDL_ESD_SYM static void UnloadESDLibrary() { if (esd_handle != NULL) { SDL_UnloadObject(esd_handle); esd_handle = NULL; } } static int LoadESDLibrary(void) { int i, retval = -1; if (esd_handle == NULL) { esd_handle = SDL_LoadObject(esd_library); if (esd_handle) { retval = 0; for (i = 0; i < SDL_arraysize(esd_functions); ++i) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if (!*esd_functions[i].func) { retval = -1; UnloadESDLibrary(); break; } } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ESD_PlayDevice(_THIS) { int written = 0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, this->hidden->mixbuf, this->hidden->mixlen); if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ((written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); /* Set the next write frame */ this->hidden->next_frame += this->hidden->frame_ticks; /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } } static Uint8 * ESD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ESD_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->audio_fd >= 0) { SDL_NAME(esd_close) (this->hidden->audio_fd); this->hidden->audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } /* Try to get the name of the program */ static char * get_progname(void) { char *progname = NULL; #ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if (fp != NULL) { if (fgets(temp, sizeof(temp) - 1, fp)) { progname = SDL_strrchr(temp, '/'); if (progname == NULL) { progname = temp; } else { progname = progname + 1; } } fclose(fp); } #endif return (progname); } static int ESD_OpenDevice(_THIS, const char *devname, int iscapture) { esd_format_t format = (ESD_STREAM | ESD_PLAY); SDL_AudioFormat test_format = 0; int found = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); this->hidden->audio_fd = -1; /* Convert audio spec to the ESD audio format */ /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !found && test_format; test_format = SDL_NextAudioFormat()) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif found = 1; switch (test_format) { case AUDIO_U8: format |= ESD_BITS8; break; case AUDIO_S16SYS: format |= ESD_BITS16; break; default: found = 0; break; } } if (!found) { ESD_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } if (this->spec.channels == 1) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ this->hidden->audio_fd = SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, get_progname()); if (this->hidden->audio_fd < 0) { ESD_CloseDevice(this); SDL_SetError("Couldn't open ESD connection"); return 0; } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); this->hidden->frame_ticks = (float) (this->spec.samples * 1000) / this->spec.freq; this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ESD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ESD_Deinitialize(void) { UnloadESDLibrary(); } static int ESD_Init(SDL_AudioDriverImpl * impl) { if (LoadESDLibrary() < 0) { return 0; } else { int connection = 0; /* Don't start ESD if it's not running */ SDL_setenv("ESD_NO_SPAWN", "1", 0); connection = SDL_NAME(esd_open_sound) (NULL); if (connection < 0) { UnloadESDLibrary(); SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); return 0; } SDL_NAME(esd_close) (connection); } /* Set the function pointers */ impl->OpenDevice = ESD_OpenDevice; impl->PlayDevice = ESD_PlayDevice; impl->WaitDevice = ESD_WaitDevice; impl->GetDeviceBuf = ESD_GetDeviceBuf; impl->CloseDevice = ESD_CloseDevice; impl->Deinitialize = ESD_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; /* this audio target is available. */ } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */