view src/SDL_error_c.h @ 4734:0c7c67d4e6ee

Added On_Char method to Window_Listener for WM_CHAR messages. Removed a lot of TSF code because part of it was wrong and part was too complicated. Added Clear method to clear the window. IME input should work in both windowed mode and fullscreen mode with these changes. I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox. When you type a character (with an IME or not), the console will show the code point as U+XXXX. You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual. Hit ESC to exit (or close the window in windowed mode). The program will pause before exiting so you can review the console output (press a key to exit).
author dewyatt
date Wed, 09 Jun 2010 00:03:54 -0400
parents f7b03b6838cb
children 791b3256fb22
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This file defines a structure that carries language-independent
   error messages
*/

#ifndef _SDL_error_c_h
#define _SDL_error_c_h

#define ERR_MAX_STRLEN	128
#define ERR_MAX_ARGS	5

typedef struct SDL_error
{
    /* This is a numeric value corresponding to the current error */
    int error;

    /* This is a key used to index into a language hashtable containing
       internationalized versions of the SDL error messages.  If the key
       is not in the hashtable, or no hashtable is available, the key is
       used directly as an error message format string.
     */
    char key[ERR_MAX_STRLEN];

    /* These are the arguments for the error functions */
    int argc;
    union
    {
        void *value_ptr;
#if 0                           /* What is a character anyway?  (UNICODE issues) */
        unsigned char value_c;
#endif
        int value_i;
        double value_f;
        char buf[ERR_MAX_STRLEN];
    } args[ERR_MAX_ARGS];
} SDL_error;

#endif /* _SDL_error_c_h */
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