Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Test/README @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
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date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | 20326ba2bda2 |
children |
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TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS. Most of these test programs work fine, with the following exceptions: testalpha: Program crashes. Problem appears to effect Mac OS X as well. testhread: SIGTERM kills the process immediately without executing the 'kill' function. The posix standard says this shouldn't happen. Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?) testlock: Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT. testpalette: "SDL error: blitting boat: Blit combination not supported." Happens on Mac OS X as well. testsprite2: SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR. testwin: Behaves as it does under Mac OS X ... not sure if that is correctly or not. threadwin: Works if -threaded is not on. Otherwise it doesn't work, but this is true under Mac OS X as well.