Mercurial > sdl-ios-xcode
view README.Porting @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
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date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | 103760c3a5dc |
children |
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* Porting To A New Platform The first thing you have to do when porting to a new platform, is look at include/SDL_platform.h and create an entry there for your operating system. The standard format is __PLATFORM__, where PLATFORM is the name of the OS. Ideally SDL_platform.h will be able to auto-detect the system it's building on based on C preprocessor symbols. There are two basic ways of building SDL at the moment: 1. The "UNIX" way: ./configure; make; make install If you have a GNUish system, then you might try this. Edit configure.in, take a look at the large section labelled: "Set up the configuration based on the target platform!" Add a section for your platform, and then re-run autogen.sh and build! 2. Using an IDE: If you're using an IDE or other non-configure build system, you'll probably want to create a custom SDL_config.h for your platform. Edit SDL_config.h, add a section for your platform, and create a custom SDL_config_{platform}.h, based on SDL_config.h.minimal and SDL_config.h.in Add the top level include directory to the header search path, and then add the following sources to the project: src/*.c src/audio/*.c src/cdrom/*.c src/cpuinfo/*.c src/events/*.c src/file/*.c src/joystick/*.c src/stdlib/*.c src/thread/*.c src/timer/*.c src/video/*.c src/audio/disk/*.c src/audio/dummy/*.c src/video/dummy/*.c src/joystick/dummy/*.c src/cdrom/dummy/*.c src/thread/generic/*.c src/timer/dummy/*.c src/loadso/dummy/*.c Once you have a working library without any drivers, you can go back to each of the major subsystems and start implementing drivers for your platform. If you have any questions, don't hesitate to ask on the SDL mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)