Mercurial > sdl-ios-xcode
view EXCLUDE/GLTSF/src/Window.cpp @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
---|---|
date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | 6032ada8b9e5 |
children | 0e18c79c4111 |
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#include "Window.hpp" #include <gl/GL.h> #pragma comment(lib, "opengl32.lib") const wchar_t *Window::Window_Class_Name = L"GLTSF"; Window::Window() : my_Handle(0), my_Device_Context(0), my_GL_Context(0), my_Class_Registered(false), my_Listener(0) { } Window::~Window() { Finalize(); } void Window::Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen) { Finalize(); my_Video_Mode = Mode; if (!my_Video_Mode.Is_Valid()) throw std::runtime_error("Invalid video mode"); my_Fullscreen = Fullscreen; Register_Class(); Create_Window(Title, Mode, Fullscreen); } void Window::Finalize() { Destroy_Window(); Unregister_Class(); } void Window::Set_Listener(Window_Listener *Listener) { my_Listener = Listener; } void Window::Register_Class() { WNDCLASSEXW Window_Class = {0}; Window_Class.cbSize = sizeof(Window_Class); Window_Class.style = 0; Window_Class.lpfnWndProc = &Window::Window_Procedure; Window_Class.cbClsExtra = 0; Window_Class.cbWndExtra = 0; Window_Class.hInstance = GetModuleHandle(NULL); Window_Class.hIcon = NULL; Window_Class.hCursor = NULL; Window_Class.hbrBackground = NULL; Window_Class.lpszMenuName = NULL; Window_Class.lpszClassName = Window_Class_Name; Window_Class.hIconSm = NULL; if (0 == RegisterClassExW(&Window_Class)) throw std::runtime_error("Failed to register window class"); my_Class_Registered = true; } void Window::Unregister_Class() { if (my_Class_Registered) { if (0 == UnregisterClassW(Window_Class_Name, GetModuleHandle(NULL))) printf("Warning: Failed to unregister window class\n"); my_Class_Registered = false; } } void Window::Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen) { HDC Screen_DC = GetDC(NULL); int Left = (GetDeviceCaps(Screen_DC, HORZRES) - my_Video_Mode.Width) / 2; int Top = (GetDeviceCaps(Screen_DC, VERTRES) - my_Video_Mode.Height) / 2; int Width = my_Video_Mode.Width; int Height = my_Video_Mode.Height; ReleaseDC(NULL, Screen_DC); DWORD Style = WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU; if (!my_Fullscreen) { RECT Rect = {0, 0, Width, Height}; AdjustWindowRect(&Rect, Style, false); Width = Rect.right - Rect.left; Height = Rect.bottom - Rect.top; } my_Handle = CreateWindowW(Window_Class_Name, Title.c_str(), Style, Left, Top, Width, Height, NULL, NULL, GetModuleHandle(NULL), this); if (!my_Handle) throw std::runtime_error("Failed to create window"); if (Fullscreen) Switch_To_Fullscreen(Mode); Create_Context(Mode); RECT Rect = {0}; GetClientRect(my_Handle, &Rect); //TODO: ... } void Window::Destroy_Window() { Destroy_Context(); if (my_Handle) { DestroyWindow(my_Handle); my_Handle = 0; if (my_Fullscreen) ChangeDisplaySettings(NULL, 0); } } void Window::Create_Context(const Video_Mode &Mode) { my_Device_Context = GetDC(my_Handle); if (!my_Device_Context) throw std::runtime_error("Failed to get device context"); PIXELFORMATDESCRIPTOR Pixel_Descriptor = {0}; Pixel_Descriptor.nSize = sizeof(Pixel_Descriptor); Pixel_Descriptor.nVersion = 1; Pixel_Descriptor.iLayerType = PFD_MAIN_PLANE; Pixel_Descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; Pixel_Descriptor.iPixelType = PFD_TYPE_RGBA; Pixel_Descriptor.cColorBits = static_cast<BYTE>(Mode.Bits_Per_Pixel); Pixel_Descriptor.cDepthBits = 24; Pixel_Descriptor.cStencilBits = 8; Pixel_Descriptor.cAlphaBits = Mode.Bits_Per_Pixel == 32 ? 8 : 0; int Best_Format = ChoosePixelFormat(my_Device_Context, &Pixel_Descriptor); if (0 == Best_Format) throw std::runtime_error("Failed to find suitable pixel format"); PIXELFORMATDESCRIPTOR Actual_Format = {0}; Actual_Format.nSize = sizeof(Actual_Format); Actual_Format.nVersion = 1; DescribePixelFormat(my_Device_Context, Best_Format, sizeof(Actual_Format), &Actual_Format); if (!SetPixelFormat(my_Device_Context, Best_Format, &Actual_Format)) throw std::runtime_error("Failed to set device pixel format"); my_GL_Context = wglCreateContext(my_Device_Context); if (!my_GL_Context) throw std::runtime_error("Failed to create OpenGL context"); wglMakeCurrent(my_Device_Context, my_GL_Context); } void Window::Destroy_Context() { if (my_GL_Context) { wglDeleteContext(my_GL_Context); my_GL_Context = 0; } if (my_Device_Context) { ReleaseDC(my_Handle, my_Device_Context); my_Device_Context = 0; } } void Window::Switch_To_Fullscreen(const Video_Mode &Mode) { DEVMODE Device_Mode = {0}; Device_Mode.dmSize = sizeof(Device_Mode); Device_Mode.dmPelsWidth = Mode.Width; Device_Mode.dmPelsHeight = Mode.Height; Device_Mode.dmBitsPerPel = Mode.Bits_Per_Pixel; Device_Mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&Device_Mode, CDS_FULLSCREEN)) throw std::runtime_error("Failed to change to fullscreen mode"); SetWindowLong(my_Handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS); SetWindowLong(my_Handle, GWL_EXSTYLE, WS_EX_APPWINDOW); SetWindowPos(my_Handle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED); } LRESULT CALLBACK Window::Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam) { switch (Message) { case WM_CREATE: { LONG This = reinterpret_cast<LONG>(reinterpret_cast<CREATESTRUCT *>(lParam)->lpCreateParams); SetWindowLongPtr(Handle, GWLP_USERDATA, This); return 0; } break; case WM_DESTROY: PostQuitMessage(0); return 0; break; default: { Window* Win = reinterpret_cast<Window *>(GetWindowLongPtr(Handle, GWLP_USERDATA)); if (Win) return Win->Handle_Message(Handle, Message, wParam, lParam); } break; } return DefWindowProcW(Handle, Message, wParam, lParam); } #define Call_Listener(x)\ if (my_Listener) my_Listener->x LRESULT Window::Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam) { switch (Message) { case WM_CLOSE: Call_Listener(On_Close()); break; case WM_KEYDOWN: Call_Listener(On_Key_Down(wParam)); break; case WM_KEYUP: Call_Listener(On_Key_Up(wParam)); break; case WM_CHAR: Call_Listener(On_Char(wParam)); break; default: return DefWindowProcW(Handle, Message, wParam, lParam); break; } return 0; } void Window::Show() { if (my_Handle) ShowWindow(my_Handle, SW_SHOW); } void Window::Hide() { if (my_Handle) ShowWindow(my_Handle, SW_HIDE); } void Window::Update() { MSG Message = {0}; while (PeekMessageW(&Message, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&Message); DispatchMessageW(&Message); } } void Window::Display() { if (my_Device_Context && my_GL_Context) SwapBuffers(my_Device_Context); } void Window::Clear() { glClear(GL_COLOR_BUFFER_BIT); }