Mercurial > sdl-ios-xcode
view test/testgesture.c @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | 40a43c6d9220 |
children | e8916fe9cfc8 |
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/* Usage: * Spacebar to begin recording a gesture on all touches. * s to save all touches into "./gestureSave" * l to load all touches from "./gestureSave" */ #include <stdio.h> #include <SDL.h> #include <math.h> #include <SDL_touch.h> #include <SDL_gesture.h> /* Make sure we have good macros for printing 32 and 64 bit values */ #ifndef PRIs32 #define PRIs32 "d" #endif #ifndef PRIu32 #define PRIu32 "u" #endif #ifndef PRIs64 #ifdef __WIN32__ #define PRIs64 "I64" #else #define PRIs64 "lld" #endif #endif #ifndef PRIu64 #ifdef __WIN32__ #define PRIu64 "I64u" #else #define PRIu64 "llu" #endif #endif #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 32 //MUST BE A POWER OF 2! #define EVENT_BUF_SIZE 256 #define VERBOSE SDL_FALSE SDL_Event events[EVENT_BUF_SIZE]; int eventWrite; int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; typedef struct { float x,y; } Point; typedef struct { float ang,r; Point p; } Knob; Knob knob; void handler (int sig) { printf ("exiting...(%d)\n", sig); exit (0); } void perror_exit (char *error) { perror (error); handler (9); } void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col) { Uint32 *pixmem32; Uint32 colour; Uint8 r,g,b; int x = (int)_x; int y = (int)_y; float a; if(x < 0 || x > screen->w) return; if(y < 0 || y > screen->h) return; pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel); SDL_GetRGB(colour,screen->format,&r,&g,&b); //r = 0;g = 0; b = 0; a = (float)((col>>24)&0xFF); if(a == 0) a = 0xFF; //Hack, to make things easier. a /= 0xFF; r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a)); g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a)); b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a)); colour = SDL_MapRGB( screen->format,r, g, b); *pixmem32 = colour; } void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) { float t; for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1)))) setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col); } void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c) { float tx,ty; float xr; for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) { xr = (float)sqrt(r*r - ty*ty); if(r > 0) { //r > 0 ==> filled circle for(tx=-xr+.5f;tx<=xr-.5;tx++) { setpix(screen,x+tx,y+ty,c); } } else { setpix(screen,x-xr+.5f,y+ty,c); setpix(screen,x+xr-.5f,y+ty,c); } } } void drawKnob(SDL_Surface* screen,Knob k) { drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF); drawCircle(screen,(k.p.x+k.r/2*cosf(k.ang))*screen->w, (k.p.y+k.r/2*sinf(k.ang))*screen->h,k.r/4*screen->w,0); } void DrawScreen(SDL_Surface* screen) { int x, y, i; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0;y < screen->h;y++) for(x = 0;x < screen->w;x++) setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); //draw Touch History for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) { SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; int age = eventWrite - i - 1; float x, y; unsigned int c, col; if(event.type == SDL_FINGERMOTION || event.type == SDL_FINGERDOWN || event.type == SDL_FINGERUP) { SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); if(inTouch == NULL) continue; x = ((float)event.tfinger.x)/inTouch->xres; y = ((float)event.tfinger.y)/inTouch->yres; //draw the touch: c = colors[event.tfinger.touchId%7]; col = ((unsigned int)(c*(.1+.85))) | ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; if(event.type == SDL_FINGERMOTION) drawCircle(screen,x*screen->w,y*screen->h,5,col); else if(event.type == SDL_FINGERDOWN) drawCircle(screen,x*screen->w,y*screen->h,-10,col); } } if(knob.p.x > 0) drawKnob(screen,knob); if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); } SDL_Surface* initScreen(int width,int height) { return SDL_SetVideoMode(width, height, DEPTH, SDL_HWSURFACE | SDL_RESIZABLE); } int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Event event; SDL_bool quitting = SDL_FALSE; SDL_RWops *src; //gesture variables knob.r = .1f; knob.ang = 0; if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (!(screen = initScreen(WIDTH,HEIGHT))) { SDL_Quit(); return 1; } while(!quitting) { while(SDL_PollEvent(&event)) { //Record _all_ events events[eventWrite & (EVENT_BUF_SIZE-1)] = event; eventWrite++; switch (event.type) { case SDL_QUIT: quitting = SDL_TRUE; break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_SPACE: SDL_RecordGesture(-1); break; case SDLK_s: src = SDL_RWFromFile("gestureSave","w"); printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src)); SDL_RWclose(src); break; case SDLK_l: src = SDL_RWFromFile("gestureSave","r"); printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src)); SDL_RWclose(src); break; case SDLK_ESCAPE: quitting = SDL_TRUE; break; } break; case SDL_VIDEORESIZE: if (!(screen = initScreen(event.resize.w, event.resize.h))) { SDL_Quit(); return 1; } break; case SDL_FINGERMOTION: #if VERBOSE printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); #endif { SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); } break; case SDL_FINGERDOWN: #if VERBOSE printf("Finger: %"PRIs64" down - x: %i, y: %i\n", event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); #endif break; case SDL_FINGERUP: #if VERBOSE printf("Finger: %"PRIs64" up - x: %i, y: %i\n", event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); #endif break; case SDL_MULTIGESTURE: #if VERBOSE printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n", event.mgesture.x, event.mgesture.y, event.mgesture.dTheta, event.mgesture.dDist); printf("MG: numDownTouch = %i\n",event.mgesture.numFingers); #endif knob.p.x = event.mgesture.x; knob.p.y = event.mgesture.y; knob.ang += event.mgesture.dTheta; knob.r += event.mgesture.dDist; break; case SDL_DOLLARGESTURE: printf("Gesture %"PRIs64" performed, error: %f\n", event.dgesture.gestureId, event.dgesture.error); break; case SDL_DOLLARRECORD: printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId); break; } } DrawScreen(screen); } SDL_Quit(); return 0; }