Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32window.h @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | e1664f94f026 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32window_h #define _SDL_win32window_h #ifdef _WIN32_WCE #define SHFS_SHOWTASKBAR 0x0001 #define SHFS_HIDETASKBAR 0x0002 #define SHFS_SHOWSIPBUTTON 0x0004 #define SHFS_HIDESIPBUTTON 0x0008 #define SHFS_SHOWSTARTICON 0x0010 #define SHFS_HIDESTARTICON 0x0020 #endif typedef struct { SDL_Window *window; HWND hwnd; HDC hdc; WNDPROC wndproc; SDL_bool created; int mouse_pressed; struct SDL_VideoData *videodata; } SDL_WindowData; extern int WIN_CreateWindow(_THIS, SDL_Window * window); extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); extern void WIN_SetWindowSize(_THIS, SDL_Window * window); extern void WIN_ShowWindow(_THIS, SDL_Window * window); extern void WIN_HideWindow(_THIS, SDL_Window * window); extern void WIN_RaiseWindow(_THIS, SDL_Window * window); extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); extern void WIN_RestoreWindow(_THIS, SDL_Window * window); extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); extern void WIN_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_win32window_h */ /* vi: set ts=4 sw=4 expandtab: */