Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.c @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | b196d2758026 |
children | 164f20ba08eb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "../../video/SDL_pixels_c.h" #include "SDL_DirectFB_video.h" #if SDL_DIRECTFB_OPENGL #include "SDL_DirectFB_opengl.h" #endif static void DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window); int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(_this, window); DFB_WindowData *windata = NULL; DFBWindowOptions wopts; DFBWindowDescription desc; int x, y; SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; windata->is_managed = devdata->has_own_wm; SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); /* Fill the window description. */ if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); /* Create Window */ desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; desc.posx = x; desc.posy = y; desc.width = windata->size.w; desc.height = windata->size.h; desc.pixelformat = dispdata->pixelformat; desc.surface_caps = DSCAPS_PREMULTIPLIED; /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, &windata->window)); /* Set Options */ SDL_DFB_CHECK(windata->window->GetOptions(windata->window, &wopts)); if (window->flags & SDL_WINDOW_RESIZABLE) wopts |= DWOP_SCALE; else wopts |= DWOP_KEEP_SIZE; if (window->flags & SDL_WINDOW_FULLSCREEN) { wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; SDL_DFB_CHECK(windata->window->SetStackingClass(windata->window, DWSC_UPPER)); } SDL_DFB_CHECK(windata->window->SetOptions(windata->window, wopts)); /* See what we got */ SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->window->GetSurface(windata->window, &windata->window_surface)); /* And get a subsurface for rendering */ SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, 0xFF)); /* Create Eventbuffer */ SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window, &windata-> eventbuffer)); SDL_DFB_CHECKERR(windata->window-> EnableEvents(windata->window, DWET_ALL)); /* Create a font */ /* FIXME: once during Video_Init */ windata->font = NULL; /* Make it the top most window. */ SDL_DFB_CHECK(windata->window->RaiseToTop(windata->window)); /* remember parent */ windata->sdl_window = window; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = windata; /* Draw Frame */ DirectFB_WM_RedrawLayout(_this, window); return 0; error: SDL_DFB_RELEASE(windata->window); SDL_DFB_RELEASE(windata->surface); return -1; } int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { SDL_Unsupported(); return -1; } void DirectFB_SetWindowTitle(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { windata->wm_needs_redraw = 1; DirectFB_WM_RedrawLayout(_this, window); } else SDL_Unsupported(); } void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); SDL_Surface *surface = NULL; if (icon) { SDL_PixelFormat format; DFBSurfaceDescription dsc; Uint32 *dest; Uint32 *p; int pitch, i; /* Convert the icon to ARGB for modern window managers */ SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); surface = SDL_ConvertSurface(icon, &format, 0); if (!surface) { return; } dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &windata->icon)); SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, (void *) &dest, &pitch)); p = surface->pixels; for (i = 0; i < surface->h; i++) memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch, 4 * surface->w); SDL_DFB_CHECK(windata->icon->Unlock(windata->icon)); SDL_FreeSurface(surface); } else { SDL_DFB_RELEASE(windata->icon); } return; error: if (surface) SDL_FreeSurface(surface); SDL_DFB_RELEASE(windata->icon); return; } void DirectFB_SetWindowPosition(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int x, y; if (window->y == SDL_WINDOWPOS_UNDEFINED) y = 0; else y = window->y; if (window->x == SDL_WINDOWPOS_UNDEFINED) x = 0; else x = window->x; if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECK(windata->window->MoveTo(windata->window, x, y)); } void DirectFB_SetWindowSize(_THIS, SDL_Window * window) { //SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { int cw; int ch; /* Make sure all events are disabled for this operation ! */ SDL_DFB_CHECKERR(windata->window->DisableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch)); if (cw != window->w || ch != window->h) { DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECKERR(windata->window->Resize(windata->window, windata->size.w, windata->size.h)); } SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); DirectFB_AdjustWindowSurface(_this, window); SDL_DFB_CHECKERR(windata->window->EnableEvents(windata->window, DWET_ALL)); } return; error: SDL_DFB_CHECK(windata->window->EnableEvents(windata->window, DWET_ALL)); return; } void DirectFB_ShowWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, windata->opacity)); } void DirectFB_HideWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->window->GetOpacity(windata->window, &windata->opacity)); SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, 0)); } void DirectFB_RaiseWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->window->RaiseToTop(windata->window)); SDL_DFB_CHECK(windata->window->RequestFocus(windata->window)); } void DirectFB_MaximizeWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_MaximizeWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_MinimizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to 32x32 ? */ SDL_Unsupported(); } void DirectFB_RestoreWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_RestoreWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_SetWindowGrab(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL); if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) { if (gwindata != NULL) { SDL_DFB_CHECK(gwindata->window->UngrabPointer(gwindata->window)); SDL_DFB_CHECK(gwindata->window->UngrabKeyboard(gwindata->window)); } SDL_DFB_CHECK(windata->window->GrabPointer(windata->window)); SDL_DFB_CHECK(windata->window->GrabKeyboard(windata->window)); devdata->grabbed_window = window; } else { SDL_DFB_CHECK(windata->window->UngrabPointer(windata->window)); SDL_DFB_CHECK(windata->window->UngrabKeyboard(windata->window)); devdata->grabbed_window = NULL; } } void DirectFB_DestroyWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *p; /* Some cleanups */ SDL_DFB_CHECK(windata->window->UngrabPointer(windata->window)); SDL_DFB_CHECK(windata->window->UngrabKeyboard(windata->window)); #if SDL_DIRECTFB_OPENGL DirectFB_GL_DestroyWindowContexts(_this, window); #endif SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL)); SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface)); SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface)); SDL_DFB_RELEASE(windata->icon); SDL_DFB_RELEASE(windata->font); SDL_DFB_RELEASE(windata->eventbuffer); SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->window_surface); SDL_DFB_RELEASE(windata->window); /* Remove from list ... */ p = devdata->firstwin; while (p && p->next != windata) p = p->next; if (p) p->next = windata->next; else devdata->firstwin = windata->next; SDL_free(windata); return; } SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info) { SDL_Unsupported(); return SDL_FALSE; } static void DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int adjust = windata->wm_needs_redraw; int cw, ch; DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECKERR(windata-> window_surface->GetSize(windata->window_surface, &cw, &ch)); if (cw != windata->size.w || ch != windata->size.h) { adjust = 1; } if (adjust) { #if SDL_DIRECTFB_OPENGL DirectFB_GL_FreeWindowContexts(_this, window); #endif #if DFB_VERSION_ATLEAST(1,2,1) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface, windata-> window_surface, &windata->client)); #else DFBWindowOptions opts; SDL_DFB_CHECKERR(windata->window->GetOptions(windata->window, &opts)); /* recreate subsurface */ SDL_DFB_RELEASE(windata->surface); if (opts & DWOP_SCALE) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); #endif DirectFB_WM_RedrawLayout(_this, window); #if SDL_DIRECTFB_OPENGL DirectFB_GL_ReAllocWindowContexts(_this, window); #endif } error: return; }