view src/power/uikit/SDL_syspower.m @ 5004:0c72ae7b7cb2

Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics. Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier() Added an atomic test adapted from code by Michael Davidsaver
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 Jan 2011 15:16:39 -0800
parents 42e1092225f9
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef SDL_POWER_DISABLED
#ifdef SDL_POWER_UIKIT

#import <UIKit/UIKit.h>

#include "SDL_power.h"
#include "SDL_timer.h"
#include "SDL_assert.h"

// turn off the battery monitor if it's been more than X ms since last check.
static const int BATTERY_MONITORING_TIMEOUT = 3000;
static Uint32 SDL_UIKitLastPowerInfoQuery = 0;

void
SDL_UIKit_UpdateBatteryMonitoring(void)
{
    if (SDL_UIKitLastPowerInfoQuery) {
        const Uint32 prev = SDL_UIKitLastPowerInfoQuery;
        const UInt32 now = SDL_GetTicks();
        const UInt32 ticks = now - prev;
        // if timer wrapped (now < prev), shut down, too.
        if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) {
            UIDevice *uidev = [UIDevice currentDevice];
            SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
            [uidev setBatteryMonitoringEnabled:NO];
            SDL_UIKitLastPowerInfoQuery = 0;
        }
    }
}

SDL_bool
SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
{
    UIDevice *uidev = [UIDevice currentDevice];

    if (!SDL_UIKitLastPowerInfoQuery) {
        SDL_assert([uidev isBatteryMonitoringEnabled] == NO);
        [uidev setBatteryMonitoringEnabled:YES];
    }

    // UIKit_GL_SwapWindow() (etc) will check this and disable the battery
    //  monitoring if the app hasn't queried it in the last X seconds.
    //  Apparently monitoring the battery burns battery life.  :)
    //  Apple's docs say not to monitor the battery unless you need it.
    SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();

    *seconds = -1;   // no API to estimate this in UIKit.

    switch ([uidev batteryState])
    {
        case UIDeviceBatteryStateCharging:
            *state = SDL_POWERSTATE_CHARGING;
            break;

        case UIDeviceBatteryStateFull:
            *state = SDL_POWERSTATE_CHARGED;
            break;

        case UIDeviceBatteryStateUnplugged:
            *state = SDL_POWERSTATE_ON_BATTERY;
            break;

        case UIDeviceBatteryStateUnknown:
        default:
            *state = SDL_POWERSTATE_UNKNOWN;
            break;
    }

    const float level = [uidev batteryLevel];
    *percent = ( (level < 0.0f) ? -1 : (((int) (level + 0.5f)) * 100) );
    return SDL_TRUE;            /* always the definitive answer on iPhoneOS. */
}

#endif /* SDL_POWER_UIKIT */
#endif /* SDL_POWER_DISABLED */

/* vi: set ts=4 sw=4 expandtab: */