view src/video/ataricommon/SDL_xbiosevents.c @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000 (2008-02-20)
parents adf732f1f016
children 99210400e8b9
line wrap: on
line source
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	XBIOS mouse & joystick vectors
 *
 *	Patrice Mandin
 */

#include <mint/osbind.h>

#include "../../events/SDL_events_c.h"
#include "SDL_xbiosevents_c.h"
#include "SDL_xbiosinterrupt_s.h"

/* Variables */

int SDL_AtariXbios_enabled = 0;

/* Local variables */

static _KBDVECS *kbdvecs;       /* Pointer to access system vectors */
static Uint16 atari_prevmouseb; /* buttons */

/* Functions */

void
SDL_AtariXbios_InstallVectors(int vectors_mask)
{
    void *oldpile;

    /* Clear variables */
    SDL_AtariXbios_mouselock =
        SDL_AtariXbios_mouseb =
        SDL_AtariXbios_mousex =
        SDL_AtariXbios_mousey =
        SDL_AtariXbios_joystick = atari_prevmouseb = 0;

    if (vectors_mask == 0) {
        SDL_AtariXbios_enabled = 0;
        return;
    }

    /* Read IKBD vectors base */
    kbdvecs = Kbdvbase();

    /* Go to supervisor mode */
    oldpile = (void *) Super(0);

    /* Install our vectors */
    SDL_AtariXbios_Install(kbdvecs,
                           (vectors_mask & ATARI_XBIOS_MOUSEEVENTS) ?
                           SDL_AtariXbios_MouseVector : NULL,
                           (vectors_mask & ATARI_XBIOS_JOYSTICKEVENTS) ?
                           SDL_AtariXbios_JoystickVector : NULL);

    /* Back to user mode */
    Super(oldpile);

    SDL_AtariXbios_enabled = 1;
}

void
SDL_AtariXbios_RestoreVectors(void)
{
    void *oldpile;

    if (SDL_AtariXbios_enabled == 0) {
        return;
    }

    /* Read IKBD vectors base */
    kbdvecs = Kbdvbase();

    /* Go to supervisor mode */
    oldpile = (void *) Super(NULL);

    /* Reinstall system vector */
    SDL_AtariXbios_Restore(kbdvecs);

    /* Back to user mode */
    Super(oldpile);
}

static int
atari_GetButton(int button)
{
    switch (button) {
    case 0:
        return SDL_BUTTON_RIGHT;
        break;
    case 1:
    default:
        return SDL_BUTTON_LEFT;
        break;
    }
}

void
SDL_AtariXbios_PostMouseEvents(_THIS, SDL_bool buttonEvents)
{
    if (SDL_AtariXbios_enabled == 0) {
        return;
    }

    /* Mouse motion ? */
    if (SDL_AtariXbios_mousex || SDL_AtariXbios_mousey) {
        SDL_PrivateMouseMotion(0, 1, SDL_AtariXbios_mousex,
                               SDL_AtariXbios_mousey);
        SDL_AtariXbios_mousex = SDL_AtariXbios_mousey = 0;
    }

    /* Mouse button ? */
    if (buttonEvents && (SDL_AtariXbios_mouseb != atari_prevmouseb)) {
        int i;

        for (i = 0; i < 2; i++) {
            int curbutton, prevbutton;

            curbutton = SDL_AtariXbios_mouseb & (1 << i);
            prevbutton = atari_prevmouseb & (1 << i);

            if (curbutton && !prevbutton) {
                SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0);
            }
            if (!curbutton && prevbutton) {
                SDL_PrivateMouseButton(SDL_RELEASED,
                                       atari_GetButton(i), 0, 0);
            }
        }
        atari_prevmouseb = SDL_AtariXbios_mouseb;
    }
}

void
SDL_AtariXbios_LockMousePosition(SDL_bool lockPosition)
{
    SDL_AtariXbios_mouselock = lockPosition;
}

/* vi: set ts=4 sw=4 expandtab: */