Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.c @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Output dreamcast aica */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_dcaudio.h" #include "aica.h" #include <dc/spu.h> #define SPU_RAM_BASE 0xa0800000 static void spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) { uint8 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 8; rval |= (*src++) << 8; lval |= (*src++) << 16; rval |= (*src++) << 16; lval |= (*src++) << 24; rval |= (*src++) << 24; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) { uint16 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 16; rval |= (*src++) << 16; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void DCAUD_PlayDevice(_THIS) { SDL_AudioSpec *spec = &this->spec; unsigned int offset; if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { thd_pass(); } } offset = this->hidden->nextbuf * spec->size; this->hidden->nextbuf ^= 1; /* Write the audio data, checking for EAGAIN on broken audio drivers */ if (spec->channels == 1) { spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { offset /= 2; if ((this->spec.format & 255) == 8) { spu_memload_stereo8(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { spu_memload_stereo16(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } } if (!this->hidden->playing) { int mode; this->hidden->playing = 1; mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; if (spec->channels == 1) { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 128, 1); } else { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 0, 1); aica_play(1, mode, this->hidden->rightpos, 0, spec->samples * 2, spec->freq, 255, 255, 1); } } } static Uint8 * DCAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } /* This function waits until it is possible to write a full sound buffer */ static void DCAUD_WaitDevice(_THIS) { if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { thd_pass(); } } } static void DCAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { aica_stop(0); if (this->spec.channels == 2) { aica_stop(1); } if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; /* !!! FIXME: is there a reverse of spu_init()? */ } } static int DCAUD_OpenDevice(_THIS, SDL_AudioSpec * spec) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); spu_init(); while ((!valid_datatype) && (test_format)) { spec->format = test_format; switch (test_format) { /* only formats Dreamcast accepts... */ case AUDIO_S8: case AUDIO_S16LSB: valid_datatype = 1; break; default: test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ DCAUD_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } if (spec->channels > 2) spec->channels = 2; /* no more than stereo on the Dreamcast. */ /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DCAUD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); this->hidden->leftpos = 0x11000; this->hidden->rightpos = 0x11000 + spec->size; this->hidden->playing = 0; this->hidden->nextbuf = 0; /* We're ready to rock and roll. :-) */ return 1; } static int DCAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DCAUD_OpenDevice; impl->PlayDevice = DCAUD_PlayDevice; impl->WaitDevice = DCAUD_WaitDevice; impl->GetDeviceBuf = DCAUD_GetDeviceBuf; impl->CloseDevice = DCAUD_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap DCAUD_bootstrap = { "dcaudio", "Dreamcast AICA audio", DCAUD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */