Mercurial > sdl-ios-xcode
view docs/man3/SDL_QuitSubSystem.3 @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_QuitSubSystem \- Shut down a subsystem .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP \fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00