view docs/html/sdlquit.html @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 355632dca928
children
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>SDL_Quit</H1
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><H2
>Name</H2
>SDL_Quit&nbsp;--&nbsp;Shut down SDL</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>void <B
CLASS="FSFUNC"
>SDL_Quit</B
></CODE
>(void);</CODE
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
> shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> as your <TT
CLASS="FUNCTION"
>atexit</TT
> call, like:
<PRE
CLASS="PROGRAMLISTING"
>SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
atexit(SDL_Quit);
.
.</PRE
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><B
>Note: </B
>While using <TT
CLASS="FUNCTION"
>atexit</TT
> maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT
CLASS="FUNCTION"
>atexit</TT
> in a library is a sure way to crash dynamically loaded code</P
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><TT
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>SDL_QuitSubsystem</TT
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>,
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>SDL_Init</TT
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