view docs/html/sdlpushevent.html @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 355632dca928
children
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>SDL_PushEvent</H1
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>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>int <B
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>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
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>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
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> is a pointer to the event structure you wish to push onto the queue.</P
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><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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>Return Value</H2
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>Returns <SPAN
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> on success or <SPAN
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>-1</SPAN
> if the event couldn't be pushed.</P
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>See <A
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>SDL_PollEvent</TT
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>SDL_PeepEvents</TT
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