Mercurial > sdl-ios-xcode
view docs/html/sdllistmodes.html @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ListModes</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_VideoDriverName" HREF="sdlvideodrivername.html"><LINK REL="NEXT" TITLE="SDL_VideoModeOK" HREF="sdlvideomodeok.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlvideodrivername.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlvideomodeok.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLISTMODES" ></A >SDL_ListModes</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1159" ></A ><H2 >Name</H2 >SDL_ListModes -- Returns a pointer to an array of available screen dimensions for the given format and video flags</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1162" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1163" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Rect **<B CLASS="FSFUNC" >SDL_ListModes</B ></CODE >(SDL_PixelFormat *format, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1169" ></A ><H2 >Description</H2 ><P >Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest. Returns <TT CLASS="LITERAL" >NULL</TT > if there are no dimensions available for a particular format, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if any dimension is okay for the given format.</P ><P >If <TT CLASS="PARAMETER" ><I >format</I ></TT > is <TT CLASS="LITERAL" >NULL</TT >, the mode list will be for the format returned by <A HREF="sdlgetvideoinfo.html" >SDL_GetVideoInfo()</A >-><TT CLASS="STRUCTFIELD" ><I >vfmt</I ></TT >. The <TT CLASS="PARAMETER" ><I >flag</I ></TT > parameter is an OR'd combination of <A HREF="sdlsurface.html" >surface</A > flags. The flags are the same as those used <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > and they play a strong role in deciding what modes are valid. For instance, if you pass <TT CLASS="LITERAL" >SDL_HWSURFACE</TT > as a flag only modes that support hardware video surfaces will be returned.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1184" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Rect **modes; int i; . . . /* Get available fullscreen/hardware modes */ modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); /* Check is there are any modes available */ if(modes == (SDL_Rect **)0){ printf("No modes available!\n"); exit(-1); } /* Check if our resolution is restricted */ if(modes == (SDL_Rect **)-1){ printf("All resolutions available.\n"); } else{ /* Print valid modes */ printf("Available Modes\n"); for(i=0;modes[i];++i) printf(" %d x %d\n", modes[i]->w, modes[i]->h); } . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1187" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A >, <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A >, <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlvideodrivername.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlvideomodeok.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_VideoDriverName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_VideoModeOK</TD ></TR ></TABLE ></DIV ></BODY ></HTML >