view docs/html/sdlglattr.html @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
><DIV
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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><H2
>Attributes</H2
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><TD
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><TT
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>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
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><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_GL_GREEN_SIZE</TT
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><TD
ALIGN="LEFT"
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>Size of the framebuffer green component, in bits</TD
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><TT
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>SDL_GL_BLUE_SIZE</TT
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>Size of the framebuffer blue component, in bits</TD
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><TT
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>SDL_GL_ALPHA_SIZE</TT
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>Size of the framebuffer alpha component, in bits</TD
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><TT
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>SDL_GL_DOUBLEBUFFER</TT
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><TD
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>0 or 1, enable or disable double buffering</TD
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><TT
CLASS="LITERAL"
>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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><TT
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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><TT
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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>Size of the accumulation buffer green component, in bits</TD
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><TT
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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>Size of the accumulation buffer blue component, in bits</TD
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Size of the accumulation buffer alpha component, in bits</TD
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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> SDL sets the video mode. These attributes a set and read with <A
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><TT
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>SDL_GL_SetAttribute</TT
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> and <A
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>SDL_GL_GetAttribute</TT
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><A
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><TT
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>SDL_GL_SetAttribute</TT
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>,
<A
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