Mercurial > sdl-ios-xcode
view docs/html/sdldelay.html @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Delay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Time" HREF="time.html"><LINK REL="PREVIOUS" TITLE="SDL_GetTicks" HREF="sdlgetticks.html"><LINK REL="NEXT" TITLE="SDL_AddTimer" HREF="sdladdtimer.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetticks.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdladdtimer.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDELAY" ></A >SDL_Delay</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8455" ></A ><H2 >Name</H2 >SDL_Delay -- Wait a specified number of milliseconds before returning.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8458" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8459" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_Delay</B ></CODE >(Uint32 ms);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8465" ></A ><H2 >Description</H2 ><P >Wait a specified number of milliseconds before returning. <TT CLASS="FUNCTION" >SDL_Delay</TT > will wait at <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >least</I ></SPAN > the specified time, but possible longer due to OS scheduling.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Count on a delay granularity of <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >at least</I ></SPAN > 10 ms. Some platforms have shorter clock ticks but this is the most common.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8473" ></A ><H2 >See Also</H2 ><P ><A HREF="sdladdtimer.html" ><TT CLASS="FUNCTION" >SDL_AddTimer</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetticks.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdladdtimer.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetTicks</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="time.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_AddTimer</TD ></TR ></TABLE ></DIV ></BODY ></HTML >