view docs/html/eventfunctions.html @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 355632dca928
children
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>Event Functions.</H1
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><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
>&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
>&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
>&nbsp;--&nbsp;Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
>&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
>&nbsp;--&nbsp;Pushes an event onto the event queue</DT
><DT
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HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
>&nbsp;--&nbsp;Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
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HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
>&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
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>SDL_EventState</A
>&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
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>SDL_GetKeyState</A
>&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
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>SDL_GetModState</A
>&nbsp;--&nbsp;Get the state of modifier keys.</DT
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>SDL_SetModState</A
>&nbsp;--&nbsp;Set the current key modifier state</DT
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>SDL_GetKeyName</A
>&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
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>SDL_EnableUNICODE</A
>&nbsp;--&nbsp;Enable UNICODE translation</DT
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>SDL_EnableKeyRepeat</A
>&nbsp;--&nbsp;Set keyboard repeat rate.</DT
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>SDL_GetMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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>SDL_GetRelativeMouseState</A
>&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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>SDL_GetAppState</A
>&nbsp;--&nbsp;Get the state of the application</DT
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>SDL_JoystickEventState</A
>&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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><A
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>SDL_PumpEvents</A
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><TD
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>Pumps the event loop, gathering events from the input devices</TD
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>SDL_PeepEvents</A
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>Checks the event queue for messages and optionally returns them</TD
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>SDL_PollEvent</A
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>Polls for currently pending events</TD
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>SDL_WaitEvent</A
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>Waits indefinitely for the next available event</TD
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><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
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><TD
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>Pushes an event onto the event queue</TD
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><A
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>SDL_SetEventFilter</A
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>Sets up a filter to process all events</TD
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>SDL_EventState</A
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>Allows you to set the state of processing certain events</TD
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>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
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>Get a snapshot of the current keyboard state</TD
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>SDL_GetModState</A
></TD
><TD
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>Get the state of modifier keys</TD
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><A
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>SDL_SetModState</A
></TD
><TD
ALIGN="LEFT"
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>Set the state of modifier keys</TD
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><A
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>SDL_GetKeyName</A
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><TD
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>Get the name of an SDL virtual keysym</TD
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>Enable UNICODE translation</TD
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>Set keyboard repeat rate</TD
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>Retrieve the current state of the mouse</TD
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>Get the state of the application</TD
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>SDL_JoystickEventState</A
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>Enable/disable joystick event polling</TD
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