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HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 355632dca928
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>Chapter 8. Events</H1
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>Introduction</H1
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>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
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Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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>The key to event handling in SDL is the <A
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> union. The event queue itself is composed of a series of <SPAN
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> unions, one for each waiting event. <SPAN
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> unions are read from the queue with the <TT
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> function and it is then up to the application to process the information stored with them.</P
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