view README.DC @ 774:0c3e00cc9580

Date: Mon, 5 Jan 2004 00:09:36 +0100 From: Anders_F_Bj?rklund Subject: [SDL] Dynamic OpenGL lib support for Mac Here's a patch that adds LoadLibrary and GetProcAddress to the Carbon macintosh driver (for Mac OS 9 and Mac OS X): http://www.algonet.se/~afb/SDL-1.2.6-macdynamicgl.patch It just calls the corresponding function from SDL_loadso. It also fixes one Mac bug in SDL_loadso.c, that made it fail always when loading a library, and fixes the screen update after receiving an update event - which caused the OpenGL context to be overwritten by a blank window by UpdateRect...
author Sam Lantinga <slouken@libsdl.org>
date Mon, 05 Jan 2004 01:34:34 +0000
parents dad72daf44b3
children d79e6b0c2c19
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SDL for Dreamcast (beta2)

	BERO
	bero@geocities.co.jp

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- edit KOS_BASE in Makefie.dc for your enviroment
- make -f Makefile.dc

FIXME: The KOS thread files can be found on HERO's site - not in the SDL source.
- overwrite thread/*.c to kos-1.1.7/kernel/thread
- rebuild kos

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL