Mercurial > sdl-ios-xcode
view src/video/dummy/SDL_nullrender.c @ 4788:0bfda420c936
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Fri, 09 Jul 2010 20:24:44 -0400 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" #include "../SDL_renderer_sw.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch); static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SDL_DUMMY_RenderDriver = { SDL_DUMMY_CreateRenderer, { "dummy", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD), } }; typedef struct { int current_screen; SDL_Surface *screens[3]; } SDL_DUMMY_RenderData; SDL_Renderer * SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = window->display; SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SDL_DUMMY_RenderData *data; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_DUMMY_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } SDL_zerop(data); renderer->RenderDrawPoints = SDL_DUMMY_RenderDrawPoints; renderer->RenderDrawLines = SDL_DUMMY_RenderDrawLines; renderer->RenderDrawRects = SDL_DUMMY_RenderDrawRects; renderer->RenderFillRects = SDL_DUMMY_RenderFillRects; renderer->RenderCopy = SDL_DUMMY_RenderCopy; renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; renderer->RenderPresent = SDL_DUMMY_RenderPresent; renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; renderer->info.name = SDL_DUMMY_RenderDriver.info.name; renderer->info.flags = 0; renderer->window = window; renderer->driverdata = data; Setup_SoftwareRenderer(renderer); if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->screens[i] = SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, Bmask, Amask); if (!data->screens[i]) { SDL_DUMMY_DestroyRenderer(renderer); return NULL; } SDL_SetSurfacePalette(data->screens[i], display->palette); } data->current_screen = 0; return renderer; } static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawPoints(target, points, count, color); } else { return SDL_BlendPoints(target, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawLines(target, points, count, color); } else { return SDL_BlendLines(target, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawRects(target, rects, count, color); } else { return SDL_BlendRects(target, rects, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; if (renderer->blendMode == SDL_BLENDMODE_NONE || renderer->blendMode == SDL_BLENDMODE_MASK) { Uint32 color = SDL_MapRGBA(target->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_FillRects(target, rects, count, color); } else { return SDL_BlendFillRects(target, rects, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { SDL_Surface *target = data->screens[data->current_screen]; void *pixels = (Uint8 *) target->pixels + dstrect->y * target->pitch + dstrect->x * target->format->BytesPerPixel; return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, srcrect, display->current_mode.format, dstrect->w, dstrect->h, pixels, target->pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; SDL_Rect real_srcrect = *srcrect; SDL_Rect real_dstrect = *dstrect; return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); } } static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_Surface *screen = data->screens[data->current_screen]; Uint32 screen_format = display->current_mode.format; Uint8 *screen_pixels = (Uint8 *) screen->pixels + rect->y * screen->pitch + rect->x * screen->format->BytesPerPixel; int screen_pitch = screen->pitch; return SDL_ConvertPixels(rect->w, rect->h, screen_format, screen_pixels, screen_pitch, format, pixels, pitch); } static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, const void * pixels, int pitch) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; SDL_VideoDisplay *display = window->display; SDL_Surface *screen = data->screens[data->current_screen]; Uint32 screen_format = display->current_mode.format; Uint8 *screen_pixels = (Uint8 *) screen->pixels + rect->y * screen->pitch + rect->x * screen->format->BytesPerPixel; int screen_pitch = screen->pitch; return SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, screen_format, screen_pixels, screen_pitch); } static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) { static int frame_number; SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; /* Send the data to the display */ if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { char file[128]; SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", renderer->window->id, ++frame_number); SDL_SaveBMP(data->screens[data->current_screen], file); } /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_screen = (data->current_screen + 1) % 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_screen = (data->current_screen + 1) % 3; } } static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->screens); ++i) { if (data->screens[i]) { SDL_FreeSurface(data->screens[i]); } } SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */