Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_WM.c @ 3083:0bc41e0361d3
Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Mar 2009 04:21:51 +0000 |
parents | 62d4992e5a92 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" //#include "SDL_syswm.h" //#include "../SDL_sysvideo.h" //#include "../../events/SDL_keyboard_c.h" #include "SDL_DirectFB_video.h" #define COLOR_EXPAND(col) col.r, col.g, col.b, col.a static DFB_Theme theme_std = { 4, 4, 8, 8, {255, 200, 200, 200}, 24, {255, 0, 0, 255}, 16, {255, 255, 255, 255}, "/usr/share/fonts/truetype/freefont/FreeSans.ttf", {255, 255, 0, 0}, {255, 255, 255, 0}, }; static DFB_Theme theme_none = { 0, 0, 0, 0, {0, 0, 0, 0}, 0, {0, 0, 0, 0}, 0, {0, 0, 0, 0}, NULL }; static void DrTriangle(IDirectFBSurface * s, int down, int x, int y, int w) { int x1, x2, x3; int y1, y2, y3; if (down) { x1 = x + w / 2; x2 = x; x3 = x + w; y1 = y + w; y2 = y; y3 = y; } else { x1 = x + w / 2; x2 = x; x3 = x + w; y1 = y; y2 = y + w; y3 = y + w; } s->FillTriangle(s, x1, y1, x2, y2, x3, y3); } static void DrCaption(IDirectFBSurface * s, int x, int y, char *text) { DFBSurfaceTextFlags flags; flags = DSTF_CENTER | DSTF_TOP; s->DrawString(s, text, -1, x, y, flags); } void DirectFB_WM_RedrawLayout(SDL_Window * window) { SDL_DFB_WINDOWDATA(window); IDirectFBSurface *s = windata->window_surface; DFB_Theme *t = &windata->theme; int i; int d = (t->caption_size - t->font_size) / 2; int x, y, w; if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN)) return; //s->SetDrawingFlags(s, DSDRAW_BLEND); s->SetColor(s, COLOR_EXPAND(t->frame_color)); /* top */ for (i = 0; i < t->top_size; i++) s->DrawLine(s, 0, i, windata->size.w, i); /* bottom */ for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++) s->DrawLine(s, 0, i, windata->size.w, i); /* left */ for (i = 0; i < t->left_size; i++) s->DrawLine(s, i, 0, i, windata->size.h); /* right */ for (i = windata->size.w - t->right_size; i < windata->size.w; i++) s->DrawLine(s, i, 0, i, windata->size.h); /* Caption */ s->SetColor(s, COLOR_EXPAND(t->caption_color)); s->FillRectangle(s, t->left_size, t->top_size, windata->client.w, t->caption_size); /* Close Button */ w = t->caption_size; x = windata->size.w - t->right_size - w + d; y = t->top_size + d; s->SetColor(s, COLOR_EXPAND(t->close_color)); DrTriangle(s, 1, x, y, w - 2 * d); /* Max Button */ s->SetColor(s, COLOR_EXPAND(t->max_color)); DrTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w, y, w - 2 * d); /* Caption */ if (window->title) { s->SetColor(s, COLOR_EXPAND(t->font_color)); DrCaption(s, (x - w) / 2, t->top_size + d, window->title); } /* Icon */ if (windata->icon) { DFBRectangle dr; dr.x = t->left_size + d; dr.y = t->top_size + d; dr.w = w - 2 * d; dr.h = w - 2 * d; s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL); s->StretchBlit(s, windata->icon, NULL, &dr); } windata->wm_needs_redraw = 0; } DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch) { SDL_DFB_WINDOWDATA(window); DFBResult ret; ret = windata->window->GetSize(windata->window, cw, ch); *cw -= windata->theme.left_size + windata->theme.right_size; *ch -= windata->theme.top_size + windata->theme.caption_size + windata->theme.bottom_size; return ret; } void DirectFB_WM_AdjustWindowLayout(SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (!windata->is_managed) windata->theme = theme_none; else if (window->flags & SDL_WINDOW_FULLSCREEN) { windata->theme = theme_none; } else if (window->flags & SDL_WINDOW_MAXIMIZED) { windata->theme = theme_std; windata->theme.left_size = 0; windata->theme.right_size = 0; windata->theme.top_size = 0; windata->theme.bottom_size = 0; } else { windata->theme = theme_std; } windata->client.x = windata->theme.left_size; windata->client.y = windata->theme.top_size + windata->theme.caption_size; windata->client.w = window->w; windata->client.h = window->h; windata->size.w = window->w + windata->theme.left_size + windata->theme.right_size; windata->size.h = window->h + windata->theme.top_size + windata->theme.caption_size + windata->theme.bottom_size; } void DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); windata->window->GetPosition(windata->window, &windata->restore.x, &windata->restore.y); windata->window->GetSize(windata->window, &windata->restore.w, &windata->restore.h); /* Do this already here */ window->flags |= SDL_WINDOW_MAXIMIZED; DirectFB_WM_AdjustWindowLayout(window); windata->window->MoveTo(windata->window, 0, 0); windata->window->Resize(windata->window, display->current_mode.w, display->current_mode.h); SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); } void DirectFB_WM_RestoreWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); /* Do this already here */ //window->flags &= ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED); DirectFB_WM_AdjustWindowLayout(window); windata->window->MoveTo(windata->window, windata->restore.x, windata->restore.y); windata->window->Resize(windata->window, windata->restore.w, windata->restore.h); SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_RESTORED, 0, 0); } enum { WM_POS_NONE = 0x00, WM_POS_CAPTION = 0x01, WM_POS_CLOSE = 0x02, WM_POS_MAX = 0x04, WM_POS_LEFT = 0x08, WM_POS_RIGHT = 0x10, WM_POS_TOP = 0x20, WM_POS_BOTTOM = 0x40, }; static int WMIsClient(DFB_WindowData * p, int x, int y) { x -= p->client.x; y -= p->client.y; if (x < 0 || y < 0) return 0; if (x >= p->client.w || y >= p->client.h) return 0; return 1; } static int WMPos(DFB_WindowData * p, int x, int y) { int pos = WM_POS_NONE; if (!WMIsClient(p, x, y)) { if (y < p->theme.top_size) { pos |= WM_POS_TOP; } else if (y < p->client.y) { if (x < p->size.w - p->theme.right_size - 2 * p->theme.caption_size) { pos |= WM_POS_CAPTION; } else if (x < p->size.w - p->theme.right_size - p->theme.caption_size) { pos |= WM_POS_MAX; } else { pos |= WM_POS_CLOSE; } } else if (y >= p->size.h - p->theme.bottom_size) { pos |= WM_POS_BOTTOM; } if (x < p->theme.left_size) { pos |= WM_POS_LEFT; } else if (x >= p->size.w - p->theme.right_size) { pos |= WM_POS_RIGHT; } } return pos; } static int wm_grab; static int wm_lastx; static int wm_lasty; int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt) { SDL_DFB_WINDOWDATA(window); if (!windata->is_managed) return 0; switch (evt->type) { case DWET_BUTTONDOWN: if (evt->buttons & DIBM_LEFT) { int pos = WMPos(windata, evt->x, evt->y); switch (pos) { case WM_POS_NONE: return 0; case WM_POS_CLOSE: SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_CLOSE, 0, 0); return 1; case WM_POS_MAX: if (window->flags & SDL_WINDOW_MAXIMIZED) { DirectFB_WM_RestoreWindow(_this, window); } else { DirectFB_WM_MaximizeWindow(_this, window); } return 1; default: wm_grab = pos; windata->window->GrabPointer(windata->window); wm_lastx = evt->cx; wm_lasty = evt->cy; } } return 1; case DWET_BUTTONUP: break; case DWET_MOTION: if (!wm_grab) return 0; if (evt->buttons & DIBM_LEFT) { int dx = evt->cx - wm_lastx; int dy = evt->cy - wm_lasty; int cw, ch; if (wm_grab & WM_POS_CAPTION) windata->window->Move(windata->window, dx, dy); if (wm_grab & WM_POS_RIGHT) { windata->window->GetSize(windata->window, &cw, &ch); windata->window->Resize(windata->window, cw + dx, ch); } if (wm_grab & WM_POS_BOTTOM) { windata->window->GetSize(windata->window, &cw, &ch); windata->window->Resize(windata->window, cw, ch + dy); } wm_lastx = evt->cx; wm_lasty = evt->cy; return 1; } windata->window->UngrabPointer(windata->window); wm_grab = WM_POS_NONE; break; case DWET_KEYDOWN: break; case DWET_KEYUP: break; default: ; } return 0; }