Mercurial > sdl-ios-xcode
view src/video/SDL_blit_0.c @ 3083:0bc41e0361d3
Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Mar 2009 04:21:51 +0000 |
parents | 99210400e8b9 |
children | dc1eb82ffdaa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" /* Functions to blit from bitmaps to other surfaces */ static void BlitBto1(SDL_BlitInfo * info) { int c; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = info->dst; dstskip = info->dst_skip; map = info->table; srcskip += width - (width + 7) / 8; if (map) { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2(SDL_BlitInfo * info) { int c; int width, height; Uint8 *src; Uint16 *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = (Uint16 *) info->dst; dstskip = info->dst_skip / 2; map = (Uint16 *) info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto3(SDL_BlitInfo * info) { int c, o; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = info->dst; dstskip = info->dst_skip; map = info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { o = bit * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4(SDL_BlitInfo * info) { int width, height; Uint8 *src; Uint32 *map, *dst; int srcskip, dstskip; int c; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = (Uint32 *) info->dst; dstskip = info->dst_skip / 4; map = (Uint32 *) info->table; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { *dst = map[bit]; } byte <<= 1; dst++; } src += srcskip; dst += dstskip; } } static void BlitBto1Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint8 *dst = info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; Uint32 ckey = info->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; if (palmap) { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dst = palmap[bit]; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } else { while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dst = bit; } dst++; byte <<= 1; } src += srcskip; dst += dstskip; } } } static void BlitBto2Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint16 *dstp = (Uint16 *) info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; Uint32 ckey = info->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; dstskip /= 2; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dstp = ((Uint16 *) palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBto3Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint8 *dst = info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; Uint32 ckey = info->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { SDL_memcpy(dst, &palmap[bit * 4], 3); } byte <<= 1; dst += 3; } src += srcskip; dst += dstskip; } } static void BlitBto4Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint32 *dstp = (Uint32 *) info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; Uint32 ckey = info->colorkey; Uint8 *palmap = info->table; int c; /* Set up some basic variables */ srcskip += width - (width + 7) / 8; dstskip /= 4; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { *dstp = ((Uint32 *) palmap)[bit]; } byte <<= 1; dstp++; } src += srcskip; dstp += dstskip; } } static void BlitBtoNAlpha(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint8 *dst = info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; const SDL_Color *srcpal = info->src_fmt->palette->colors; SDL_PixelFormat *dstfmt = info->dst_fmt; int dstbpp; int c; const int A = info->a; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (1) { Uint32 pixel; unsigned sR, sG, sB; unsigned dR, dG, dB; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static void BlitBtoNAlphaKey(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; Uint8 *dst = info->dst; int srcskip = info->src_skip; int dstskip = info->dst_skip; SDL_PixelFormat *srcfmt = info->src_fmt; SDL_PixelFormat *dstfmt = info->dst_fmt; const SDL_Color *srcpal = srcfmt->palette->colors; int dstbpp; int c; const int A = info->a; Uint32 ckey = info->colorkey; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; srcskip += width - (width + 7) / 8; while (height--) { Uint8 byte = 0, bit; for (c = 0; c < width; ++c) { if ((c & 7) == 0) { byte = *src++; } bit = (byte & 0x80) >> 7; if (bit != ckey) { int sR, sG, sB; int dR, dG, dB; Uint32 pixel; sR = srcpal[bit].r; sG = srcpal[bit].g; sB = srcpal[bit].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } byte <<= 1; dst += dstbpp; } src += srcskip; dst += dstskip; } } static SDL_BlitFunc bitmap_blit[] = { NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 }; static SDL_BlitFunc colorkey_blit[] = { NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key }; SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface) { int which; if (surface->format->BitsPerPixel != 1) { /* We don't support sub 8-bit packed pixel modes */ return NULL; } if (surface->map->dst->format->BitsPerPixel < 8) { which = 0; } else { which = surface->map->dst->format->BytesPerPixel; } switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { case 0: return bitmap_blit[which]; case SDL_COPY_COLORKEY: return colorkey_blit[which]; case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: return which >= 2 ? BlitBtoNAlpha : NULL; case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: return which >= 2 ? BlitBtoNAlphaKey : NULL; } return NULL; } /* vi: set ts=4 sw=4 expandtab: */