view src/haptic/nds/SDL_syshaptic.c @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 8cc00819c8d6
children bb2e32f5a556
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2008 Edgar Simo

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_HAPTIC_NDS

#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include <nds/arm9/rumble.h>
#include <nds/memory.h>

#define MAX_HAPTICS  1
/* right now only the ezf3in1 (and maybe official rumble pak) are supported
   and there can only be one of those in at a time (in GBA slot.) */

SDL_Haptic *nds_haptic = NULL;

typedef struct
{
    enum
    { NONE, OFFICIAL, EZF3IN1 } type;
    int pos;
} NDS_HapticData;



void
NDS_EZF_OpenNorWrite() 
{
    
GBA_BUS[0x0FF0000] = 0xD200;
    
GBA_BUS[0x0000000] = 0x1500;
    
GBA_BUS[0x0010000] = 0xD200;
    
GBA_BUS[0x0020000] = 0x1500;
    
GBA_BUS[0x0E20000] = 0x1500;
    
GBA_BUS[0x0FE0000] = 0x1500;

} 


void

NDS_EZF_CloseNorWrite() 
{
    
GBA_BUS[0x0FF0000] = 0xD200;
    
GBA_BUS[0x0000000] = 0x1500;
    
GBA_BUS[0x0010000] = 0xD200;
    
GBA_BUS[0x0020000] = 0x1500;
    
GBA_BUS[0x0E20000] = 0xD200;
    
GBA_BUS[0x0FE0000] = 0x1500;

}

void
NDS_EZF_ChipReset()
{
    
GBA_BUS[0x0000] = 0x00F0;
    
GBA_BUS[0x1000] = 0x00F0;
} 
uint32 NDS_EZF_IsPresent() 
{
    
vuint16 id1, id2;

    NDS_EZF_OpenNorWrite();

    GBA_BUS[0x0555] = 0x00AA;
    GBA_BUS[0x02AA] = 0x0055;
    GBA_BUS[0x0555] = 0x0090;
    GBA_BUS[0x1555] = 0x00AA;
    GBA_BUS[0x12AA] = 0x0055;
    GBA_BUS[0x1555] = 0x0090;
    
id1 = GBA_BUS[0x0001];
    
id2 = GBA_BUS[0x1001];
    
if ((id1 != 0x227E) || (id2 != 0x227E)) {
        NDS_EZF_CloseNorWrite();
        
return 0;
    }
    

id1 = GBA_BUS[0x000E];
    
id2 = GBA_BUS[0x100E];

    NDS_EZF_CloseNorWrite();
    
if (id1 == 0x2218 && id2 == 0x2218) {
        
return 1;
    }
    
return 0;

}

void
NDS_EZF_SetShake(u8 pos) 
{
    u16 data = ((pos % 3) | 0x00F0);
    
GBA_BUS[0x0FF0000] = 0xD200;
    
GBA_BUS[0x0000000] = 0x1500;
    
GBA_BUS[0x0010000] = 0xD200;
    
GBA_BUS[0x0020000] = 0x1500;
    
GBA_BUS[0x0F10000] = data;
    
GBA_BUS[0x0FE0000] = 0x1500;

    GBA_BUS[0] = 0x0000;        /* write any value for vibration. */
    GBA_BUS[0] = 0x0002;

}

static int
SDL_SYS_LogicError(void)
{
    SDL_SetError("Logic error: No haptic devices available.");
    return 0;
}


int
SDL_SYS_HapticInit(void)
{
    int ret = 0;
    if (isRumbleInserted()) {
        /* official rumble pak is present. */
        ret = 1;
        printf("debug: haptic present: nintendo\n");
    } else if (NDS_EZF_IsPresent()) {
        /* ezflash 3-in-1 pak is present. */
        ret = 1;
        printf("debug: haptic present: ezf3in1\n");
        NDS_EZF_ChipReset();
    } else {
        printf("debug: no haptic found\n");
    }

    return ret;
}


const char *
SDL_SYS_HapticName(int index)
{
    if (nds_haptic) {
        switch (nds_haptic->hwdata->type) {
        case OFFICIAL:
            return "Nintendo DS Rumble Pak";
        case EZF3IN1:
            return "EZFlash 3-in-1 Rumble";
        default:
            return NULL;
        }
    }
    return NULL;
}


int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
    if (!haptic) {
        return -1;
    }

    haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData));
    if (!haptic->hwdata) {
        SDL_OutOfMemory();
        return -1;
    }
    nds_haptic = haptic;

    haptic->supported = SDL_HAPTIC_CONSTANT;

    /* determine what is here, if anything */
    haptic->hwdata->type = NONE;
    if (isRumbleInserted()) {
        /* official rumble pak is present. */
        haptic->hwdata->type = OFFICIAL;
    } else if (NDS_EZF_IsPresent()) {
        /* ezflash 3-in-1 pak is present. */
        haptic->hwdata->type = EZF3IN1;
        NDS_EZF_ChipReset();
    } else {
        /* no haptic present */
        SDL_SYS_LogicError();
        return -1;
    }

    return 0;
}


int
SDL_SYS_HapticMouse(void)
{
    return -1;
}


int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
    return 0;
}


int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    /*SDL_SYS_LogicError(); */
    return -1;
}


int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    return 0;
}


void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
    return;
}


void
SDL_SYS_HapticQuit(void)
{
    return;
}


int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
                        struct haptic_effect *effect, SDL_HapticEffect * base)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        Uint32 iterations)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return;
}


int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
                              struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}



#endif /* SDL_HAPTIC_NDS */
/* vi: set ts=4 sw=4 expandtab: */