Mercurial > sdl-ios-xcode
view src/haptic/dummy/SDL_syshaptic.c @ 3083:0bc41e0361d3
Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Mar 2009 04:21:51 +0000 |
parents | eed1bde05821 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED) #include "SDL_haptic.h" #include "../SDL_syshaptic.h" static int SDL_SYS_LogicError(void) { SDL_SetError("Logic error: No haptic devices available."); return 0; } int SDL_SYS_HapticInit(void) { return 0; } const char * SDL_SYS_HapticName(int index) { SDL_SYS_LogicError(); return NULL; } int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticMouse(void) { return -1; } int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return 0; } int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } void SDL_SYS_HapticClose(SDL_Haptic * haptic) { return; } void SDL_SYS_HapticQuit(void) { return; } int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return; } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticPause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */