view docs/man3/SDL_Palette.3 @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Palette \- Color palette for 8-bit pixel formats
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBncolors\fR
Number of colors used in this palette
.TP 20
\fBcolors\fR
Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
.SH "DESCRIPTION"
.PP
Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01