Mercurial > sdl-ios-xcode
view docs/man3/SDL_LoadWAV.3 @ 3083:0bc41e0361d3
Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 03 Mar 2009 04:21:51 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadWAV \- Load a WAVE file .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); .SH "DESCRIPTION" .PP \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. .PP If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. .PP This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); exit(-1); } \&. \&. \&. /* Do stuff with the WAV */ \&. \&. /* Free It */ SDL_FreeWAV(wav_buffer);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58