view docs/man3/SDL_JoystickOpen.3 @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickOpen \- Opens a joystick for use\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
.SH "DESCRIPTION"
.PP
Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
.SH "RETURN VALUE"
.PP
Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0
");
    printf("Name: %s
", SDL_JoystickName(0));
    printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn\&'t open Joystick 0
");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickClose\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00