view docs/man3/SDL_EnableUNICODE.3 @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_EnableUNICODE" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_EnableUNICODE \- Enable UNICODE translation
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR);
.SH "DESCRIPTION"
.PP
Enables/Disables Unicode keyboard translation\&.
.PP
To obtain the character codes corresponding to received keyboard events, Unicode translation must first be turned on using this function\&. The translation incurs a slight overhead for each keyboard event and is therefore disabled by default\&. For each subsequently received key down event, the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure will then contain the corresponding character code, or zero for keysyms that do not correspond to any character code\&.
.PP
A value of 1 for \fBenable\fR enables Unicode translation; 0 disables it, and -1 leaves it unchanged (useful for querying the current translation mode)\&.
.PP
Note that only key press events will be translated, not release events\&.
.SH "RETURN VALUE"
.PP
Returns the previous translation mode (\fB0\fR or \fB1\fR)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_keysym\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59