view docs/html/sdlvideoinfo.html @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 355632dca928
children
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><H1
><A
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>SDL_VideoInfo</H1
><DIV
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><A
NAME="AEN3390"
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><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3393"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
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><H2
>Structure Data</H2
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><I
>hw_available</I
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><TD
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>Is it possible to create hardware surfaces?</TD
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><TT
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><I
>wm_available</I
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>Is there a window manager available</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
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><TD
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>Are hardware to hardware blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
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><TD
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>Are hardware to hardware colorkey blits accelerated?</TD
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><TT
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>blit_hw_A</I
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><TD
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>Are hardware to hardware alpha blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw</I
></TT
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><TD
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>Are software to hardware blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are software to hardware colorkey blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_A</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware alpha blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_fill</I
></TT
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><TD
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>Are color fills accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>video_mem</I
></TT
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>Total amount of video memory in Kilobytes</TD
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
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>Pixel format</A
> of the video device</TD
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><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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