view docs/html/sdlmaprgba.html @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 355632dca928
children
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><H1
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>SDL_MapRGBA</H1
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><H2
>Name</H2
>SDL_MapRGBA&nbsp;--&nbsp;Map a RGBA color value to a pixel format.</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_MapRGBA</B
></CODE
>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);</CODE
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><H2
>Description</H2
><P
>Maps the RGBA color value to the specified pixel format and returns the
pixel value as a 32-bit int.</P
><P
>If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.</P
><P
>If the specified pixel format has no alpha component the alpha value
will be ignored (as it will be in formats with a palette).</P
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><A
NAME="AEN1702"
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><H2
>Return Value</H2
><P
>A pixel value best approximating the given RGBA color value for a given
pixel format. If the pixel format bpp (color depth) is less than 32-bpp
then the unused upper bits of the return value can safely be ignored
(e.g., with a 16-bpp format the return value can be assigned to a
<SPAN
CLASS="TYPE"
>Uint16</SPAN
>, and similarly a <SPAN
CLASS="TYPE"
>Uint8</SPAN
> for an 8-bpp
format).</P
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>See Also</H2
><P
><A
HREF="sdlgetrgb.html"
>SDL_GetRGB</A
>,
<A
HREF="sdlgetrgba.html"
>SDL_GetRGBA</A
>,
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HREF="sdlmaprgb.html"
>SDL_MapRGB</A
>,
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>SDL_PixelFormat</A
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