view docs/html/sdllocksurface.html @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 355632dca928
children
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><H1
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>SDL_LockSurface</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1919"
></A
><H2
>Name</H2
>SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1922"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_LockSurface</B
></CODE
>(SDL_Surface *surface);</CODE
></P
><P
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN1929"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> sets up a surface for directly 
accessing the pixels.  Between calls to <TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
>
and <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
>, you can write to and read from 
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></I
></TT
>, using the pixel format stored in
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></I
></TT
>.  Once you are done accessing the
surface, you should use <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
> to release it.</P
><P
>Not all surfaces require locking.  
If <TT
CLASS="LITERAL"
>SDL_MUSTLOCK</TT
>(<TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>)
evaluates to <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, then you can read and write to the 
surface at any time, and the pixel format of the surface will not change. </P
><P
>No operating system or library calls should be made between lock/unlock
pairs, as critical system locks may be held during this time.</P
><P
>It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
<PRE
CLASS="PROGRAMLISTING"
>    .
    .
    SDL_LockSurface( surface );
    .
    /* Surface is locked */
    /* Direct pixel access on surface here */
    .
    SDL_LockSurface( surface );
    .
    /* More direct pixel access on surface */
    .
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions &#60; 1.1.8, the surface would have been */
    /* no longer locked at this stage                         */
    .
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    .
    .</PRE
></P
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><A
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></A
><H2
>Return Value</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, 
or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the surface couldn't be locked.</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlunlocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
></A
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