view docs/html/sdljoybuttonevent.html @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents 355632dca928
children
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>SDL_JoyButtonEvent</TITLE
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><H1
><A
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>SDL_JoyButtonEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4258"
></A
><H2
>Name</H2
>SDL_JoyButtonEvent&nbsp;--&nbsp;Joystick button event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4261"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 button;
  Uint8 state;
} SDL_JoyButtonEvent;</PRE
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><A
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><H2
>Structure Data</H2
><DIV
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><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
></TD
><TD
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>Joystick device index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Joystick button index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
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><P
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyButtonEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
> is reported.</P
><P
>A <TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
> event occurs when ever a user presses or releases a button on a joystick. The field <TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
> is the index of the joystick that reported the event and <TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
> is the index of the button (for a more detailed explaination see the <A
HREF="joystick.html"
>Joystick section</A
>). <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> is the current state or the button which is either <TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="joystick.html"
>Joystick Functions</A
>,
<A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>,
<A
HREF="sdljoystickgetbutton.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickGetButton</TT
></A
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