Mercurial > sdl-ios-xcode
view test/testmultiaudio.c @ 4467:0baef09fe702
author Eric Wing <ewing . public |-at-| gmail . com>
Wed May 12 12:49:28 2010 -0700 (5 days ago)
Added the automated test plist file and modified .hgignore to be less aggressive.
Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2010 23:13:33 -0700 |
parents | 82e60908fab1 |
children |
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#include "SDL.h" static SDL_AudioSpec spec; static Uint8 *sound = NULL; /* Pointer to wave data */ static Uint32 soundlen = 0; /* Length of wave data */ typedef struct { SDL_AudioDeviceID dev; int soundpos; volatile int done; } callback_data; void SDLCALL play_through_once(void *arg, Uint8 * stream, int len) { callback_data *cbd = (callback_data *) arg; Uint8 *waveptr = sound + cbd->soundpos; int waveleft = soundlen - cbd->soundpos; int cpy = len; if (cpy > waveleft) cpy = waveleft; SDL_memcpy(stream, waveptr, cpy); len -= cpy; cbd->soundpos += cpy; if (len > 0) { stream += cpy; SDL_memset(stream, spec.silence, len); cbd->done++; } } static void test_multi_audio(int devcount) { callback_data cbd[64]; int keep_going = 1; int i; if (devcount > 64) { fprintf(stderr, "Too many devices (%d), clamping to 64...\n", devcount); devcount = 64; } spec.callback = play_through_once; for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); printf("playing on device #%d: ('%s')...", i, devname); fflush(stdout); SDL_memset(&cbd[0], '\0', sizeof(callback_data)); spec.userdata = &cbd[0]; cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); if (cbd[0].dev == 0) { printf("\nOpen device failed: %s\n", SDL_GetError()); } else { SDL_PauseAudioDevice(cbd[0].dev, 0); while (!cbd[0].done) SDL_Delay(100); SDL_PauseAudioDevice(cbd[0].dev, 1); printf("done.\n"); SDL_CloseAudioDevice(cbd[0].dev); } } SDL_memset(cbd, '\0', sizeof(cbd)); printf("playing on all devices...\n"); for (i = 0; i < devcount; i++) { const char *devname = SDL_GetAudioDeviceName(i, 0); spec.userdata = &cbd[i]; cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); if (cbd[i].dev == 0) { printf("Open device %d failed: %s\n", i, SDL_GetError()); } } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 0); } } while (keep_going) { keep_going = 0; for (i = 0; i < devcount; i++) { if ((cbd[i].dev) && (!cbd[i].done)) { keep_going = 1; } } SDL_Delay(100); } for (i = 0; i < devcount; i++) { if (cbd[i].dev) { SDL_PauseAudioDevice(cbd[i].dev, 1); SDL_CloseAudioDevice(cbd[i].dev); } } printf("All done!\n"); } int main(int argc, char **argv) { int devcount = 0; /* Load the SDL library */ if (SDL_Init(SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); devcount = SDL_GetNumAudioDevices(0); if (devcount < 1) { fprintf(stderr, "Don't see any specific audio devices!\n"); } else { if (argv[1] == NULL) { argv[1] = "sample.wav"; } /* Load the wave file into memory */ if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError()); } else { test_multi_audio(devcount); SDL_FreeWAV(sound); } } SDL_Quit(); return 0; }