Mercurial > sdl-ios-xcode
view src/power/windows/SDL_syspower.c @ 4467:0baef09fe702
author Eric Wing <ewing . public |-at-| gmail . com>
Wed May 12 12:49:28 2010 -0700 (5 days ago)
Added the automated test plist file and modified .hgignore to be less aggressive.
Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2010 23:13:33 -0700 |
parents | f7b03b6838cb |
children | c2539ff054c8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_WINDOWS #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_power.h" SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState * state, int *seconds, int *percent) { SYSTEM_POWER_STATUS status; SDL_bool need_details = SDL_FALSE; /* This API should exist back to Win95 and Windows CE. */ if (!GetSystemPowerStatus(&status)) { /* !!! FIXME: push GetLastError() into SDL_GetError() */ *state = SDL_POWERSTATE_UNKNOWN; } else if (status.BatteryFlag == 0xFF) { /* unknown state */ *state = SDL_POWERSTATE_UNKNOWN; } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ *state = SDL_POWERSTATE_NO_BATTERY; } else if (status.BatteryFlag & (1 << 3)) { /* charging */ *state = SDL_POWERSTATE_CHARGING; need_details = SDL_TRUE; } else if (status.ACLineStatus == 1) { *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ need_details = SDL_TRUE; } else { *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ need_details = SDL_TRUE; } *percent = -1; *seconds = -1; if (need_details) { const int pct = (int) status.BatteryLifePercent; const int secs = (int) status.BatteryLifeTime; if (pct != 255) { /* 255 == unknown */ *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ } if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ *seconds = secs; } } return SDL_TRUE; /* always the definitive answer on Windows. */ } #endif /* SDL_POWER_WINDOWS */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */