Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/rectangles.c @ 4467:0baef09fe702
author Eric Wing <ewing . public |-at-| gmail . com>
Wed May 12 12:49:28 2010 -0700 (5 days ago)
Added the automated test plist file and modified .hgignore to be less aggressive.
Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2010 23:13:33 -0700 |
parents | 64ce267332c6 |
children | 78db79f5a4e2 |
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/* * rectangles.c * written by Holmes Futrell * use however you want */ #include "SDL.h" #include <time.h> #include "common.h" void render(void) { Uint8 r, g, b; /* Come up with a random rectangle */ SDL_Rect rect; rect.w = randomInt(64, 128); rect.h = randomInt(64, 128); rect.x = randomInt(0, SCREEN_WIDTH); rect.y = randomInt(0, SCREEN_HEIGHT); /* Come up with a random color */ r = randomInt(50, 255); g = randomInt(50, 255); b = randomInt(50, 255); /* Fill the rectangle in the color */ SDL_SetRenderDrawColor(r, g, b, 255); SDL_RenderFill(&rect); /* update screen */ SDL_RenderPresent(); } int main(int argc, char *argv[]) { SDL_Window *window; int done; SDL_Event event; /* initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fatalError("Could not initialize SDL"); } /* seed random number generator */ srand(time(NULL)); /* create window and renderer */ window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if (window == 0) { fatalError("Could not initialize Window"); } if (SDL_CreateRenderer(window, -1, 0) != 0) { fatalError("Could not create renderer"); } /* Fill screen with black */ SDL_SetRenderDrawColor(0, 0, 0, 255); SDL_RenderFill(NULL); /* Enter render loop, waiting for user to quit */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { done = 1; } } render(); SDL_Delay(1); } /* shutdown SDL */ SDL_Quit(); return 0; }