view Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch @ 4849:0b918c186938

Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
author egottlieb
date Sat, 14 Aug 2010 16:14:36 -0400
parents 62d208fd5f49
children
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//
// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
//

#include "SDL.h"

#ifdef __OBJC__
    #import <Cocoa/Cocoa.h>
#endif