Mercurial > sdl-ios-xcode
view test/testmmousetablet.c @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | ae653575d4af |
children | 975fd903466b |
line wrap: on
line source
#include <stdio.h> #include "SDL.h" SDL_Surface *screen; int quit = 0; int main() { SDL_Event event; int mice; int i; printf("Initing...\n"); if (SDL_Init(0) != 0) { return 1; } if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { return 1; } else { screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF); } mice = SDL_GetNumMice(); printf("%d pointing devices found\n", mice); for (i = 0; i < mice; ++i) { printf("device index: %d name:%s\n", i, SDL_GetMouseName(i)); } while (quit != 1) { if (SDL_PollEvent(&event) == 0) { } else { switch (event.type) { case SDL_MOUSEMOTION: printf ("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \ pressure_max: %d pressure_min: %d current cursor:%d\n", event.motion.which, event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.pressure, event.motion.pressure_max, event.motion.pressure_min, event.motion.cursor); break; case SDL_PROXIMITYIN: printf("proximity in id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_PROXIMITYOUT: printf("proximity out id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_MOUSEBUTTONDOWN: printf("mouse button down id: %d button:%d\n", event.button.which, event.button.button); break; case SDL_MOUSEBUTTONUP: printf("mouse button up id: %d button: %d\n", event.button.which, event.button.button); break; case SDL_QUIT: printf("Quitting\n"); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_Quit(); quit = 1; break; } } } return 0; }