Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.h @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | 99210400e8b9 |
children | 4ec48602f1db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoawindow_h #define _SDL_cocoawindow_h typedef struct SDL_WindowData SDL_WindowData; /* *INDENT-OFF* */ @interface Cocoa_WindowListener:NSResponder { SDL_WindowData *_data; } -(void) listen:(SDL_WindowData *) data; -(void) close; /* Window delegate functionality */ -(BOOL) windowShouldClose:(id) sender; -(void) windowDidExpose:(NSNotification *) aNotification; -(void) windowDidMove:(NSNotification *) aNotification; -(void) windowDidResize:(NSNotification *) aNotification; -(void) windowDidMiniaturize:(NSNotification *) aNotification; -(void) windowDidDeminiaturize:(NSNotification *) aNotification; -(void) windowDidBecomeKey:(NSNotification *) aNotification; -(void) windowDidResignKey:(NSNotification *) aNotification; -(void) windowDidHide:(NSNotification *) aNotification; -(void) windowDidUnhide:(NSNotification *) aNotification; /* Window event handling */ -(void) mouseDown:(NSEvent *) theEvent; -(void) rightMouseDown:(NSEvent *) theEvent; -(void) otherMouseDown:(NSEvent *) theEvent; -(void) mouseUp:(NSEvent *) theEvent; -(void) rightMouseUp:(NSEvent *) theEvent; -(void) otherMouseUp:(NSEvent *) theEvent; -(void) mouseMoved:(NSEvent *) theEvent; -(void) mouseDragged:(NSEvent *) theEvent; -(void) rightMouseDragged:(NSEvent *) theEvent; -(void) otherMouseDragged:(NSEvent *) theEvent; -(void) scrollWheel:(NSEvent *) theEvent; @end /* *INDENT-ON* */ struct SDL_WindowData { SDL_WindowID windowID; NSWindow *window; SDL_bool created; Cocoa_WindowListener *listener; struct SDL_VideoData *videodata; }; extern int Cocoa_CreateWindow(_THIS, SDL_Window * window); extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window); extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window); extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window); extern void Cocoa_ShowWindow(_THIS, SDL_Window * window); extern void Cocoa_HideWindow(_THIS, SDL_Window * window); extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window); extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window); extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_cocoawindow_h */ /* vi: set ts=4 sw=4 expandtab: */