view src/video/SDL_bmp.c @ 3087:0b6f51c29267

Date: Wed, 4 Mar 2009 15:38:22 +0200 From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 04 Mar 2009 15:10:47 +0000
parents 69ab1117dd3b
children b907e83deb88
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* 
   Code to load and save surfaces in Windows BMP format.

   Why support BMP format?  Well, it's a native format for Windows, and
   most image processing programs can read and write it.  It would be nice
   to be able to have at least one image format that we can natively load
   and save, and since PNG is so complex that it would bloat the library,
   BMP is a good alternative. 

   This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/

#include "SDL_video.h"
#include "SDL_endian.h"
#include "SDL_pixels_c.h"

/* Compression encodings for BMP files */
#ifndef BI_RGB
#define BI_RGB		0
#define BI_RLE8		1
#define BI_RLE4		2
#define BI_BITFIELDS	3
#endif


SDL_Surface *
SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
{
    int was_error;
    long fp_offset;
    int bmpPitch;
    int i, pad;
    SDL_Surface *surface;
    Uint32 Rmask;
    Uint32 Gmask;
    Uint32 Bmask;
    SDL_Palette *palette;
    Uint8 *bits;
    int ExpandBMP;

    /* The Win32 BMP file header (14 bytes) */
    char magic[2];
    Uint32 bfSize;
    Uint16 bfReserved1;
    Uint16 bfReserved2;
    Uint32 bfOffBits;

    /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
    Uint32 biSize;
    Sint32 biWidth;
    Sint32 biHeight;
    Uint16 biPlanes;
    Uint16 biBitCount;
    Uint32 biCompression;
    Uint32 biSizeImage;
    Sint32 biXPelsPerMeter;
    Sint32 biYPelsPerMeter;
    Uint32 biClrUsed;
    Uint32 biClrImportant;

    /* Make sure we are passed a valid data source */
    surface = NULL;
    was_error = 0;
    if (src == NULL) {
        was_error = 1;
        goto done;
    }

    /* Read in the BMP file header */
    fp_offset = SDL_RWtell(src);
    SDL_ClearError();
    if (SDL_RWread(src, magic, 1, 2) != 2) {
        SDL_Error(SDL_EFREAD);
        was_error = 1;
        goto done;
    }
    if (SDL_strncmp(magic, "BM", 2) != 0) {
        SDL_SetError("File is not a Windows BMP file");
        was_error = 1;
        goto done;
    }
    bfSize = SDL_ReadLE32(src);
    bfReserved1 = SDL_ReadLE16(src);
    bfReserved2 = SDL_ReadLE16(src);
    bfOffBits = SDL_ReadLE32(src);

    /* Read the Win32 BITMAPINFOHEADER */
    biSize = SDL_ReadLE32(src);
    if (biSize == 12) {
        biWidth = (Uint32) SDL_ReadLE16(src);
        biHeight = (Uint32) SDL_ReadLE16(src);
        biPlanes = SDL_ReadLE16(src);
        biBitCount = SDL_ReadLE16(src);
        biCompression = BI_RGB;
        biSizeImage = 0;
        biXPelsPerMeter = 0;
        biYPelsPerMeter = 0;
        biClrUsed = 0;
        biClrImportant = 0;
    } else {
        biWidth = SDL_ReadLE32(src);
        biHeight = SDL_ReadLE32(src);
        biPlanes = SDL_ReadLE16(src);
        biBitCount = SDL_ReadLE16(src);
        biCompression = SDL_ReadLE32(src);
        biSizeImage = SDL_ReadLE32(src);
        biXPelsPerMeter = SDL_ReadLE32(src);
        biYPelsPerMeter = SDL_ReadLE32(src);
        biClrUsed = SDL_ReadLE32(src);
        biClrImportant = SDL_ReadLE32(src);
    }

    /* Check for read error */
    if (SDL_strcmp(SDL_GetError(), "") != 0) {
        was_error = 1;
        goto done;
    }

    /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
    switch (biBitCount) {
    case 1:
    case 4:
        ExpandBMP = biBitCount;
        biBitCount = 8;
        break;
    default:
        ExpandBMP = 0;
        break;
    }

    /* We don't support any BMP compression right now */
    Rmask = Gmask = Bmask = 0;
    switch (biCompression) {
    case BI_RGB:
        /* If there are no masks, use the defaults */
        if (bfOffBits == (14 + biSize)) {
            /* Default values for the BMP format */
            switch (biBitCount) {
            case 15:
            case 16:
                Rmask = 0x7C00;
                Gmask = 0x03E0;
                Bmask = 0x001F;
                break;
            case 24:
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
                Rmask = 0x000000FF;
                Gmask = 0x0000FF00;
                Bmask = 0x00FF0000;
                break;
#endif
            case 32:
                Rmask = 0x00FF0000;
                Gmask = 0x0000FF00;
                Bmask = 0x000000FF;
                break;
            default:
                break;
            }
            break;
        }
        /* Fall through -- read the RGB masks */

    case BI_BITFIELDS:
        switch (biBitCount) {
        case 15:
        case 16:
        case 32:
            Rmask = SDL_ReadLE32(src);
            Gmask = SDL_ReadLE32(src);
            Bmask = SDL_ReadLE32(src);
            break;
        default:
            break;
        }
        break;
    default:
        SDL_SetError("Compressed BMP files not supported");
        was_error = 1;
        goto done;
    }

    /* Create a compatible surface, note that the colors are RGB ordered */
    surface =
        SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask,
                             Bmask, 0);
    if (surface == NULL) {
        was_error = 1;
        goto done;
    }

    /* Load the palette, if any */
    palette = (surface->format)->palette;
    if (palette) {
        if (biClrUsed == 0) {
            biClrUsed = 1 << biBitCount;
        }
        if ((int) biClrUsed > palette->ncolors) {
            palette->ncolors = biClrUsed;
            palette->colors =
                (SDL_Color *) SDL_realloc(palette->colors,
                                          palette->ncolors *
                                          sizeof(*palette->colors));
            if (!palette->colors) {
                SDL_OutOfMemory();
                was_error = 1;
                goto done;
            }
        } else if ((int) biClrUsed < palette->ncolors) {
            palette->ncolors = biClrUsed;
        }
        if (biSize == 12) {
            for (i = 0; i < (int) biClrUsed; ++i) {
                SDL_RWread(src, &palette->colors[i].b, 1, 1);
                SDL_RWread(src, &palette->colors[i].g, 1, 1);
                SDL_RWread(src, &palette->colors[i].r, 1, 1);
                palette->colors[i].unused = SDL_ALPHA_OPAQUE;
            }
        } else {
            for (i = 0; i < (int) biClrUsed; ++i) {
                SDL_RWread(src, &palette->colors[i].b, 1, 1);
                SDL_RWread(src, &palette->colors[i].g, 1, 1);
                SDL_RWread(src, &palette->colors[i].r, 1, 1);
                SDL_RWread(src, &palette->colors[i].unused, 1, 1);
            }
        }
    }

    /* Read the surface pixels.  Note that the bmp image is upside down */
    if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
        SDL_Error(SDL_EFSEEK);
        was_error = 1;
        goto done;
    }
    bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
    switch (ExpandBMP) {
    case 1:
        bmpPitch = (biWidth + 7) >> 3;
        pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
        break;
    case 4:
        bmpPitch = (biWidth + 1) >> 1;
        pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
        break;
    default:
        pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0);
        break;
    }
    while (bits > (Uint8 *) surface->pixels) {
        bits -= surface->pitch;
        switch (ExpandBMP) {
        case 1:
        case 4:
            {
                Uint8 pixel = 0;
                int shift = (8 - ExpandBMP);
                for (i = 0; i < surface->w; ++i) {
                    if (i % (8 / ExpandBMP) == 0) {
                        if (!SDL_RWread(src, &pixel, 1, 1)) {
                            SDL_SetError("Error reading from BMP");
                            was_error = 1;
                            goto done;
                        }
                    }
                    *(bits + i) = (pixel >> shift);
                    pixel <<= ExpandBMP;
                }
            }
            break;

        default:
            if (SDL_RWread(src, bits, 1, surface->pitch)
                != surface->pitch) {
                SDL_Error(SDL_EFREAD);
                was_error = 1;
                goto done;
            }
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
            /* Byte-swap the pixels if needed. Note that the 24bpp
               case has already been taken care of above. */
            switch (biBitCount) {
            case 15:
            case 16:
                {
                    Uint16 *pix = (Uint16 *) bits;
                    for (i = 0; i < surface->w; i++)
                        pix[i] = SDL_Swap16(pix[i]);
                    break;
                }

            case 32:
                {
                    Uint32 *pix = (Uint32 *) bits;
                    for (i = 0; i < surface->w; i++)
                        pix[i] = SDL_Swap32(pix[i]);
                    break;
                }
            }
#endif
            break;
        }
        /* Skip padding bytes, ugh */
        if (pad) {
            Uint8 padbyte;
            for (i = 0; i < pad; ++i) {
                SDL_RWread(src, &padbyte, 1, 1);
            }
        }
    }
  done:
    if (was_error) {
        if (src) {
            SDL_RWseek(src, fp_offset, RW_SEEK_SET);
        }
        if (surface) {
            SDL_FreeSurface(surface);
        }
        surface = NULL;
    }
    if (freesrc && src) {
        SDL_RWclose(src);
    }
    return (surface);
}

int
SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst)
{
    long fp_offset;
    int i, pad;
    SDL_Surface *surface;
    Uint8 *bits;

    /* The Win32 BMP file header (14 bytes) */
    char magic[2] = { 'B', 'M' };
    Uint32 bfSize;
    Uint16 bfReserved1;
    Uint16 bfReserved2;
    Uint32 bfOffBits;

    /* The Win32 BITMAPINFOHEADER struct (40 bytes) */
    Uint32 biSize;
    Sint32 biWidth;
    Sint32 biHeight;
    Uint16 biPlanes;
    Uint16 biBitCount;
    Uint32 biCompression;
    Uint32 biSizeImage;
    Sint32 biXPelsPerMeter;
    Sint32 biYPelsPerMeter;
    Uint32 biClrUsed;
    Uint32 biClrImportant;

    /* Make sure we have somewhere to save */
    surface = NULL;
    if (dst) {
        SDL_bool save32bit = SDL_FALSE;
#ifdef SAVE_32BIT_BMP
        /* We can save alpha information in a 32-bit BMP */
        if (saveme->map->info.flags & SDL_COPY_COLORKEY ||
            saveme->format->Amask) {
            save32bit = SDL_TRUE;
        }
#endif /* SAVE_32BIT_BMP */

        if (saveme->format->palette && !save32bit) {
            if (saveme->format->BitsPerPixel == 8) {
                surface = saveme;
            } else {
                SDL_SetError("%d bpp BMP files not supported",
                             saveme->format->BitsPerPixel);
            }
        } else if ((saveme->format->BitsPerPixel == 24) &&
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
                   (saveme->format->Rmask == 0x00FF0000) &&
                   (saveme->format->Gmask == 0x0000FF00) &&
                   (saveme->format->Bmask == 0x000000FF)
#else
                   (saveme->format->Rmask == 0x000000FF) &&
                   (saveme->format->Gmask == 0x0000FF00) &&
                   (saveme->format->Bmask == 0x00FF0000)
#endif
            ) {
            surface = saveme;
        } else {
            SDL_PixelFormat format;

            /* If the surface has a colorkey or alpha channel we'll save a
               32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */
            if (save32bit) {
                SDL_InitFormat(&format, 32,
                               0x00FF0000, 0x0000FF00, 0x000000FF,
                               0xFF000000);
            } else {
                SDL_InitFormat(&format, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
                               0x00FF0000, 0x0000FF00, 0x000000FF,
#else
                               0x000000FF, 0x0000FF00, 0x00FF0000,
#endif
                               0);
            }
            surface = SDL_ConvertSurface(saveme, &format, 0);
            if (!surface) {
                SDL_SetError("Couldn't convert image to %d bpp",
                             format.BitsPerPixel);
            }
        }
    }

    if (surface && (SDL_LockSurface(surface) == 0)) {
        const int bw = surface->w * surface->format->BytesPerPixel;

        /* Set the BMP file header values */
        bfSize = 0;             /* We'll write this when we're done */
        bfReserved1 = 0;
        bfReserved2 = 0;
        bfOffBits = 0;          /* We'll write this when we're done */

        /* Write the BMP file header values */
        fp_offset = SDL_RWtell(dst);
        SDL_ClearError();
        SDL_RWwrite(dst, magic, 2, 1);
        SDL_WriteLE32(dst, bfSize);
        SDL_WriteLE16(dst, bfReserved1);
        SDL_WriteLE16(dst, bfReserved2);
        SDL_WriteLE32(dst, bfOffBits);

        /* Set the BMP info values */
        biSize = 40;
        biWidth = surface->w;
        biHeight = surface->h;
        biPlanes = 1;
        biBitCount = surface->format->BitsPerPixel;
        biCompression = BI_RGB;
        biSizeImage = surface->h * surface->pitch;
        biXPelsPerMeter = 0;
        biYPelsPerMeter = 0;
        if (surface->format->palette) {
            biClrUsed = surface->format->palette->ncolors;
        } else {
            biClrUsed = 0;
        }
        biClrImportant = 0;

        /* Write the BMP info values */
        SDL_WriteLE32(dst, biSize);
        SDL_WriteLE32(dst, biWidth);
        SDL_WriteLE32(dst, biHeight);
        SDL_WriteLE16(dst, biPlanes);
        SDL_WriteLE16(dst, biBitCount);
        SDL_WriteLE32(dst, biCompression);
        SDL_WriteLE32(dst, biSizeImage);
        SDL_WriteLE32(dst, biXPelsPerMeter);
        SDL_WriteLE32(dst, biYPelsPerMeter);
        SDL_WriteLE32(dst, biClrUsed);
        SDL_WriteLE32(dst, biClrImportant);

        /* Write the palette (in BGR color order) */
        if (surface->format->palette) {
            SDL_Color *colors;
            int ncolors;

            colors = surface->format->palette->colors;
            ncolors = surface->format->palette->ncolors;
            for (i = 0; i < ncolors; ++i) {
                SDL_RWwrite(dst, &colors[i].b, 1, 1);
                SDL_RWwrite(dst, &colors[i].g, 1, 1);
                SDL_RWwrite(dst, &colors[i].r, 1, 1);
                SDL_RWwrite(dst, &colors[i].unused, 1, 1);
            }
        }

        /* Write the bitmap offset */
        bfOffBits = SDL_RWtell(dst) - fp_offset;
        if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }
        SDL_WriteLE32(dst, bfOffBits);
        if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }

        /* Write the bitmap image upside down */
        bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch);
        pad = ((bw % 4) ? (4 - (bw % 4)) : 0);
        while (bits > (Uint8 *) surface->pixels) {
            bits -= surface->pitch;
            if (SDL_RWwrite(dst, bits, 1, bw) != bw) {
                SDL_Error(SDL_EFWRITE);
                break;
            }
            if (pad) {
                const Uint8 padbyte = 0;
                for (i = 0; i < pad; ++i) {
                    SDL_RWwrite(dst, &padbyte, 1, 1);
                }
            }
        }

        /* Write the BMP file size */
        bfSize = SDL_RWtell(dst) - fp_offset;
        if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }
        SDL_WriteLE32(dst, bfSize);
        if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) {
            SDL_Error(SDL_EFSEEK);
        }

        /* Close it up.. */
        SDL_UnlockSurface(surface);
        if (surface != saveme) {
            SDL_FreeSurface(surface);
        }
    }

    if (freedst && dst) {
        SDL_RWclose(dst);
    }
    return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1);
}

/* vi: set ts=4 sw=4 expandtab: */