view src/video/SDL_alphamult.c @ 3087:0b6f51c29267

Date: Wed, 4 Mar 2009 15:38:22 +0200 From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 04 Mar 2009 15:10:47 +0000
parents cd863dd2082b
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_blit.h"
#include "SDL_alphamult.h"

/* Functions to pre-multiply the alpha channel into the color channels */

#define DEFINE_PREMULTIPLY_FUNC(fmt) \
void \
SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \
{ \
    pitch /= 4; \
    while (h--) { \
        int n; \
        Uint32 *row = pixels; \
        Uint32 pixel; \
        unsigned r, g, b, a; \
 \
        for (n = w; n--; ) { \
            pixel = *row; \
            RGBA_FROM_##fmt(pixel, r, g, b, a); \
            r = (r * a) / 255; \
            g = (g * a) / 255; \
            b = (b * a) / 255; \
            fmt##_FROM_RGBA(*row, r, g, b, a); \
            ++row; \
        } \
        pixels += pitch; \
    } \
}

/* *INDENT-OFF* */
DEFINE_PREMULTIPLY_FUNC(ARGB8888)
DEFINE_PREMULTIPLY_FUNC(RGBA8888)
DEFINE_PREMULTIPLY_FUNC(ABGR8888)
DEFINE_PREMULTIPLY_FUNC(BGRA8888)
/* *INDENT-ON* */

/* vi: set ts=4 sw=4 expandtab: */