Mercurial > sdl-ios-xcode
view src/joystick/beos/SDL_bejoystick.cc @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | 99210400e8b9 |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_JOYSTICK_BEOS /* This is the system specific header for the SDL joystick API */ #include <be/support/String.h> #include <be/device/Joystick.h> extern "C" { #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" /* The maximum number of joysticks we'll detect */ #define MAX_JOYSTICKS 16 /* A list of available joysticks */ static char *SDL_joyport[MAX_JOYSTICKS]; static char *SDL_joyname[MAX_JOYSTICKS]; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { BJoystick *stick; uint8 *new_hats; int16 *new_axes; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { BJoystick joystick; int numjoysticks; int i; int32 nports; char name[B_OS_NAME_LENGTH]; /* Search for attached joysticks */ nports = joystick.CountDevices(); numjoysticks = 0; SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); for (i = 0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) { if (joystick.GetDeviceName(i, name) == B_OK) { if (joystick.Open(name) != B_ERROR) { BString stick_name; joystick.GetControllerName(&stick_name); SDL_joyport[numjoysticks] = strdup(name); SDL_joyname[numjoysticks] = strdup(stick_name.String()); numjoysticks++; joystick.Close(); } } } return (numjoysticks); } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { return SDL_joyname[index]; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick * joystick) { BJoystick *stick; /* Create the joystick data structure */ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); if (joystick->hwdata == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); stick = new BJoystick; joystick->hwdata->stick = stick; /* Open the requested joystick for use */ if (stick->Open(SDL_joyport[joystick->index]) == B_ERROR) { SDL_SetError("Unable to open joystick"); SDL_SYS_JoystickClose(joystick); return (-1); } /* Set the joystick to calibrated mode */ stick->EnableCalibration(); /* Get the number of buttons, hats, and axes on the joystick */ joystick->nbuttons = stick->CountButtons(); joystick->naxes = stick->CountAxes(); joystick->nhats = stick->CountHats(); joystick->hwdata->new_axes = (int16 *) SDL_malloc(joystick->naxes * sizeof(int16)); joystick->hwdata->new_hats = (uint8 *) SDL_malloc(joystick->nhats * sizeof(uint8)); if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { SDL_OutOfMemory(); SDL_SYS_JoystickClose(joystick); return (-1); } /* We're done! */ return (0); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { static const Uint8 hat_map[9] = { SDL_HAT_CENTERED, SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP }; const int JITTER = (32768 / 10); /* 10% jitter threshold (ok?) */ BJoystick *stick; int i, change; int16 *axes; uint8 *hats; uint32 buttons; /* Set up data pointers */ stick = joystick->hwdata->stick; axes = joystick->hwdata->new_axes; hats = joystick->hwdata->new_hats; /* Get the new joystick state */ stick->Update(); stick->GetAxisValues(axes); stick->GetHatValues(hats); buttons = stick->ButtonValues(); /* Generate axis motion events */ for (i = 0; i < joystick->naxes; ++i) { change = ((int32) axes[i] - joystick->axes[i]); if ((change > JITTER) || (change < -JITTER)) { SDL_PrivateJoystickAxis(joystick, i, axes[i]); } } /* Generate hat change events */ for (i = 0; i < joystick->nhats; ++i) { if (hats[i] != joystick->hats[i]) { SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); } } /* Generate button events */ for (i = 0; i < joystick->nbuttons; ++i) { if ((buttons & 0x01) != joystick->buttons[i]) { SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); } buttons >>= 1; } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { if (joystick->hwdata) { joystick->hwdata->stick->Close(); delete joystick->hwdata->stick; if (joystick->hwdata->new_hats) { SDL_free(joystick->hwdata->new_hats); } if (joystick->hwdata->new_axes) { SDL_free(joystick->hwdata->new_axes); } SDL_free(joystick->hwdata); joystick->hwdata = NULL; } } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { int i; for (i = 0; SDL_joyport[i]; ++i) { SDL_free(SDL_joyport[i]); } SDL_joyport[0] = NULL; for (i = 0; SDL_joyname[i]; ++i) { SDL_free(SDL_joyname[i]); } SDL_joyname[0] = NULL; } }; // extern "C" #endif /* SDL_JOYSTICK_BEOS */ /* vi: set ts=4 sw=4 expandtab: */