Mercurial > sdl-ios-xcode
view docs/man3/SDL_LoadBMP.3 @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR); .SH "DESCRIPTION" .PP Loads a surface from a named Windows BMP file\&. .SH "RETURN VALUE" .PP Returns the new surface, or \fBNULL\fP if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_SaveBMP\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01