view docs/html/sdlsavebmp.html @ 3087:0b6f51c29267

Date: Wed, 4 Mar 2009 15:38:22 +0200 From: "Mike Gorchak" Subject: Re: About QNX support in SDL 1.3 Here is another batch of patches. 1) Makefile.in - added SDL_opengles.h header as header to install. 2) configure.in - Added special define to detect Common Lite OpenGL ES library in case if Common library is not installed. Added check for clock_gettime in libc (in QNX it is in libc). 3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and SDL_VIDEO_OPENGL_ES declarations for configure script autodetection. 4) SDL_opengles.h - Added GL_API definition if it is not defined. Added extension GL_OES_draw_texture because OpenGL ES Renderer uses it without declaration. Added GL_OES_vertex_buffer_object extension, which is supported under QNX OpenGL ES. Added GL_OES_single_precision extension. 5) To the test directory I've added building OpenGL ES test applications through the autotools suite. Was support for iPhone IDE building only.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 04 Mar 2009 15:10:47 +0000
parents 355632dca928
children
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>SDL_SaveBMP</H1
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><H2
>Name</H2
>SDL_SaveBMP&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>int <B
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>SDL_SaveBMP</B
></CODE
>(SDL_Surface *surface, const char *file);</CODE
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><H2
>Description</H2
><P
>Saves the <SPAN
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>SDL_Surface</SPAN
> <TT
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><I
>surface</I
></TT
> as a Windows BMP file named <TT
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><I
>file</I
></TT
>.</P
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>Return Value</H2
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>Returns <SPAN
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<SPAN
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>-1</SPAN
>
if there was an error.</P
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>SDL_LoadBMP</TT
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