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view docs/html/sdljoystickname.html @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickName</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_NumJoysticks" HREF="sdlnumjoysticks.html"><LINK REL="NEXT" TITLE="SDL_JoystickOpen" HREF="sdljoystickopen.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickopen.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKNAME" ></A >SDL_JoystickName</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6066" ></A ><H2 >Name</H2 >SDL_JoystickName -- Get joystick name.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6069" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6070" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >const char *<B CLASS="FSFUNC" >SDL_JoystickName</B ></CODE >(int index);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6076" ></A ><H2 >Description</H2 ><P >Get the implementation dependent name of joystick. The <TT CLASS="PARAMETER" ><I >index</I ></TT > parameter refers to the N'th joystick on the system.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6080" ></A ><H2 >Return Value</H2 ><P >Returns a char pointer to the joystick name.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6083" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >/* Print the names of all attached joysticks */ int num_joy, i; num_joy=SDL_NumJoysticks(); printf("%d joysticks found\n", num_joy); for(i=0;i<num_joy;i++) printf("%s\n", SDL_JoystickName(i));</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6087" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickopen.html" ><TT CLASS="FUNCTION" >SDL_JoystickOpen</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlnumjoysticks.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickopen.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_NumJoysticks</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickOpen</TD ></TR ></TABLE ></DIV ></BODY ></HTML >