Mercurial > sdl-ios-xcode
view docs/html/event.html @ 3087:0b6f51c29267
Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 04 Mar 2009 15:10:47 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Events</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GrabInput" HREF="sdlwmgrabinput.html"><LINK REL="NEXT" TITLE="SDL Event Structures." HREF="eventstructures.html"><META NAME="KEYWORD" CONTENT="events"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="EVENT" ></A >Chapter 8. Events</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="event.html#AEN3691" >Introduction</A ></DT ><DT ><A HREF="eventstructures.html" >SDL Event Structures.</A ></DT ><DT ><A HREF="eventfunctions.html" >Event Functions.</A ></DT ></DL ></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="AEN3691" ></A >Introduction</H1 ><P >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO);</PRE > Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > you can observe and handle waiting input events.</P ><P >The key to event handling in SDL is the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union. The event queue itself is composed of a series of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions, one for each waiting event. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions are read from the queue with the <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function and it is then up to the application to process the information stored with them.</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GrabInput</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Event Structures.</TD ></TR ></TABLE ></DIV ></BODY ></HTML >