Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_sysmouse.cc @ 1816:0b627b7d1900
Fixed bug #53
Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 May 2006 08:31:33 +0000 |
parents | 376665398b25 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QWin.h" extern "C" { #include "SDL_sysmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { char *bits; }; WMcursor *QT_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { static WMcursor dummy; dummy.bits = 0; return &dummy; } int QT_ShowWMCursor(_THIS, WMcursor *cursor) { return 1; } void QT_FreeWMCursor(_THIS, WMcursor *cursor) { } void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { SDL_Win->setMousePos(QPoint(x, y)); } }; /* Extern C */