Mercurial > sdl-ios-xcode
view docs/man3/SDL_mutexP.3 @ 1816:0b627b7d1900
Fixed bug #53
Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 11 May 2006 08:31:33 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_mutexP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_mutexP\- Lock a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_mutexP\fP\fR(\fBSDL_mutex *mutex\fR); .SH "DESCRIPTION" .PP Locks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. If the mutex is already locked then \fBSDL_mutexP\fP will not return until it is \fIunlocked\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. .PP SDL also defines a macro \fB#define SDL_LockMutex(m) SDL_mutexP(m)\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexV\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01