view docs/man3/SDL_SetAlpha.3 @ 1816:0b627b7d1900

Fixed bug #53 Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects. In addition, added the following tweaks from Sam: * Updated the version string to 1.2.10 * Removed Win32 targets from CodeWarrior 5 projects * Cleaned up access paths * Removed unnecessary macos_prefix.h * Added all necessary StdCLib headers to Support:MacOS * Added OpenGL 1.2 API headers and libraries to Support:MacOS * Added testdyngl test program * Removed OpenGL stub from all test programs except for testgl
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 08:31:33 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetAlpha\- Adjust the alpha properties of a surface
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR);
.SH "DESCRIPTION"
.PP
.RS
\fBNote:  
.PP
This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&.
.RE
.PP
\fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&.
.PP
The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&.
.PP
.RS
\fBNote:  
.PP
The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&.
.RE
.PP
Alpha effects surface blitting in the following ways:
.TP 20
RGBA->RGB with \fBSDL_SRCALPHA\fP
The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&.
.TP 20
RGBA->RGB without \fBSDL_SRCALPHA\fP
The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&.
.TP 20
RGB->RGBA with \fBSDL_SRCALPHA\fP
The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&.
.TP 20
RGB->RGBA without \fBSDL_SRCALPHA\fP
The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. 
.TP 20
RGBA->RGBA with \fBSDL_SRCALPHA\fP
The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&.
.TP 20
RGBA->RGBA without \fBSDL_SRCALPHA\fP
The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
.TP 20
RGB->RGB with \fBSDL_SRCALPHA\fP
The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
.TP 20
RGB->RGB without \fBSDL_SRCALPHA\fP
The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
.PP
.RS
\fBNote:  
.PP
 Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&.
.PP
Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available
.RE
.SH "RETURN VALUE"
.PP
This function returns \fB0\fR, or \fB-1\fR if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01