Mercurial > sdl-ios-xcode
view docs/man3/SDL_BuildAudioCVT.3 @ 1816:0b627b7d1900
Fixed bug #53
Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects.
In addition, added the following tweaks from Sam:
* Updated the version string to 1.2.10
* Removed Win32 targets from CodeWarrior 5 projects
* Cleaned up access paths
* Removed unnecessary macos_prefix.h
* Added all necessary StdCLib headers to Support:MacOS
* Added OpenGL 1.2 API headers and libraries to Support:MacOS
* Added testdyngl test program
* Removed OpenGL stub from all test programs except for testgl
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 11 May 2006 08:31:33 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_BuildAudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_BuildAudioCVT\- Initializes a SDL_AudioCVT structure for conversion .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_BuildAudioCVT\fP\fR(\fBSDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate\fR); .SH "DESCRIPTION" .PP Before an \fI\fBSDL_AudioCVT\fR\fR structure can be used to convert audio data it must be initialized with source and destination information\&. .PP \fBsrc_format\fR and \fBdst_format\fR are the source and destination format of the conversion\&. (For information on audio formats see \fI\fB SDL_AudioSpec\fR\fR)\&. \fBsrc_channels\fR and \fBdst_channels\fR are the number of channels in the source and destination formats\&. Finally, \fBsrc_rate\fR and \fBdst_rate\fR are the frequency or samples-per-second of the source and destination formats\&. Once again, see \fI\fBSDL_AudioSpec\fR\fR\&. .SH "RETURN VALUES" .PP Returns \fB-1\fR if the filter could not be built or 1 if it could\&. .SH "EXAMPLES" .PP See \fI\fBSDL_ConvertAudio\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioCVT\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58